OUYA: a hacker-friendly Android console seeking Kickstarter funds
by Steve Watts, Jul 10, 2012 11:45am PDTUpdate: The campaign hit its goal at 2 p.m., less than 10 hours after it launched.
A new Kickstarter project is making waves, by proposing an open-source, hacker-friendly platform using Android as its backbone. "OUYA" merges the "satisfying" experience of a console with the developer-friendly nature of the Android marketplace. The project is seeking nearly a million dollars in funds, but it's already managed to reach more than half its lofty goal within just a day.
The project's goal is $950,000, a figure it's likely to hit. It's been less than a day, and it's hit more than $590,000. That's no doubt because the higher dollar amounts, $95 and $99, offer the console itself as a reward. So far, the project hasn't outlined any stretch goals, but they seem likely.
The funding will go towards converting the prototype to production models with approvals from regulatory agencies, development kits, production orders, and possibly some first-party game development. It also claims that games will be required to offer a free element, be it a demo or the full game with microtransactions.
OUYA has already specified its technical specs, including a Tegra3 quad-core processor, 1 GB of RAM, 8 GB of flash storage, an HDMI connection, and Android 4.0. The controller looks fairly standard for consoles, with eight action buttons, two analog sticks, a D-pad, and the addition of a touch pad.
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Comments
A new Kickstarter project has launched for "OUYA," an Android-based, open-source console.
A new Kickstarter project has launched for "OUYA," an Android-based, open-source console. : Shacknews
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Android does not exist in the living room. Up until the Nexus Q, there wasn't even half assed integration of Android devices and media into the living room. OUYA gives Android developers, especially game developers, a common living room target with all the tools and SDKs they're familiar with, but never had an outlet for. It's quite possibly the most important part of their entire concept. The platform and controller pretty much define the console.
Your project didn't even consider anything along those lines. It had no platform of it's own and no careful attention to the industrial design. These aren't things that you can slap on, or think of, later. They're not just details. They are the console.
But I wouldn't feel too hurt about it, you're doing great in actually making games, no? And you didn't just get beaten by some random guys on KickStarter, you got your ass handed to you by very heavy hitters who are not only experts at industrial design, but also advertising and branding.
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