Weekend Confirmed 120 - Dawnguard, Day Z, Diablo 3

By Garnett Lee, Jul 06, 2012 11:00am PDT

Despite the summer's dearth of new releases, the Weekend Confirmed crew get into some spirited discussions about Diablo 3's questionable end-game, and what it's like to be a vampire in Skyrim's new expansion, Dawnguard. Garnett, Jeffs Cannata and Mattas, and regular guest Andrea Rene also delve into some talk about the Day Z beta mod that brings hardcore zombie survival to ArmA 2, and opine a bit about ZombiU and Sim City Social as well. The eclectic mix of topics all wraps up with another batch of Finishing Moves.

Weekend Confirmed Ep. 120: 07/06/2012

Subscription Links:

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 120 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:28:15

    Whatcha Been Playing Part 1 00:28:49 – 00:58:47

    Whatcha Been Playing Part 2 00:59:43 – 01:29:24

    Listener Feedback/Front Page News 01:30:16 – 02:04:42

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrea Rene @andrearene

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Del Rio's next album, Club Tipsy, is also just a few days away from its July 10 release. Check out his official web page for more information.

Click here to comment...


  • @ Jeff C

    Loved hearing you talk about Day Z. I'm curious if you ever listen to Rebel FM? Tyler Barber has been spending a great deal of time playing Day Z, and I find his weekly updates fascinating. I think you'd really enjoy hearing what he has to say, because he's sunk enough time into the game to see some really interesting human interactions develop.

    He's described the moment of coming across another human player as being even scarier than meeting zombies, because you truly have no idea what they are going to do. They could be looking for other humans with the hope of achieving strength in numbers, only to stab you in the back with their knife as soon as they realize you're carrying a sweet shotgun.

    As Tyler describes it, he's reached the point where anytime he meets another human, he will draw his gun and say "I'm friendly, I'm not looking for trouble, but if you don't turn around and walk the other way I WILL open fire".

    I definitely think you should hear him talk about the game. I think you'd totally love hearing some of his stories :)

    Thread Truncated. Click to see all 3 replies.

      • What I found interesting about listening to Tyler talk about Day Z is that he'd managed to stay alive long enough that those sorts of trolls were not much of a danger to him. He was good enough at the game and had good enough equipment that he was able to either avoid or overpower any of the annoying jerks just looking for other humans to kill.

        What sounds far more dangerous, based on his stories, are the players who legitimately team up with you. The more time you spend playing with another person, the more likely you are to begin to trust them. However, the chances also increase that they will sooner or later be tempted to kill you and take all your stuff.

        Tyler discribed a moment he had with another human player... they's been working together for 5 or 6 hours, traversing the world, fighting off zombies together. During one of the fights, Tyler had been injured by a zombie, and barely escaped alive. After the fight, they began to search for more supplies. After so much time playing together, Tyler had completely dropped his guard. He turned his back to his buddy, who imediately opened fire! Despite being injured, Tyler was able to spin around and kill his attacker.

        It's those kinds of dramatic moments that I'd like to see more of in Multiplayer gaming. I think Red Dead Redemtion had some of the right ingredients to achieve similar moments, but didn't quite get there.