Weekend Confirmed 120 - Dawnguard, Day Z, Diablo 3

By Garnett Lee, Jul 06, 2012 11:00am PDT

Despite the summer's dearth of new releases, the Weekend Confirmed crew get into some spirited discussions about Diablo 3's questionable end-game, and what it's like to be a vampire in Skyrim's new expansion, Dawnguard. Garnett, Jeffs Cannata and Mattas, and regular guest Andrea Rene also delve into some talk about the Day Z beta mod that brings hardcore zombie survival to ArmA 2, and opine a bit about ZombiU and Sim City Social as well. The eclectic mix of topics all wraps up with another batch of Finishing Moves.

Weekend Confirmed Ep. 120: 07/06/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:28:15

    Whatcha Been Playing Part 1 00:28:49 – 00:58:47

    Whatcha Been Playing Part 2 00:59:43 – 01:29:24

    Listener Feedback/Front Page News 01:30:16 – 02:04:42

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrea Rene @andrearene

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Del Rio's next album, Club Tipsy, is also just a few days away from its July 10 release. Check out his official web page for more information.

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Comments

  • Garnett,

    Regarding your theory on Sony's multi-million dollar purchase of Gaikai as a solution to solving backward compatibility on the next Playstation or other platforms, I have to ask: Are you nuts?!? Am I the only one who thinks that Sony would be batshit-crazy to entrust a cloud-based streaming service as the delivery method for its invaluable back-catalogue of PSN classics, much less ANY GAME of post-Atari 2600 visual fidelity?

    Dark Souls on Xbox Live is a standout example why cloud gaming will not work in the next generation. As you know, Xbox Live currently allows Gold Members to store their gamesaves for just about any game in the cloud, rather than on the console, and Dark Souls is no exception. However, Dark Souls also has a curious design flaw that should you lose your Internet connection, the game immediately boots you out of your session and forces you to reload your game in offline mode. Problem is, even though your console has been physically caching your gamesave on the system itself in the interest of speed, that gamesave MUST first sync with the online save before your game will recognize it and allow you to continue where you left off, and this is impossible for the console to do when it's offline. So while your gamesave is technically the ONLY part of your game that is actually stored offline, in the case of Dark Souls your entire game experience behaves as though it is purely online if you are using cloud saves, that is, if you don't have an online connection, you essentially don't have a game at all. Now imagine if this was an experience you consistently encountered shortly after "purchasing" a Sony PSOne classic on your PS4 that you are streaming from the cloud. You would be demanding a refund of your money in less than a week. Don't think it will be a problem? Why not check out Sony's Music Unlimited and check out "epic online fail" in action. Songs get mysteriously skipped or are unplayable and the service regularly disconnects and hangs -- ON A WIRED CONNECTION. And this is just music streaming we are talking about, a walk in the park when compared streaming an actual game.

    Let us take a hard, honest look at where we are now. Cloud gaming services such as OnLive and Gaikai can and do work, but they require a solid and reliable internet connection, preferably wired, and halfway decent hardware to run on. Try to apply these rules to the wide variety of Sony devices out there in the wild (e.g. TVs, Sony S Tablet (NOT "PLAYSTATION TABLET", Garnett), Android-based mobile phones and Walkmans, Internet Player with Google TV, PS3, PS Vita, Blu-Ray players and the like) and you have a drastically sliding scale with no constants, no common operating system and no chance of working consistently and reliably. Are people truly going to be willing to pay for a game delivery service that not only can't be counted on to perform reliably across all compatible Sony platforms, but also effectively cuts them off if they don't have internet access, or an unreliable connection?

    Then you also have to consider the cost of streaming game content itself. A 2-hour movie streamed from Netflix in HD to a PS3 can be 4GB or larger in size. Imagine how much streaming a 3-4 gaming session might be, and then consider that many customers outside the US don't have unlimited bandwidth, have to contend with ISP throttling and/ or bandwidth caps, or are streaming content via mobile internet, which is far more expensive. The point of purchasing a Playstation game, be it an inexpensive PSOne classic or a current triple-A title, is that you can play it again and again whenever you want, for as long as you want, without having to pay another third-party through the nose for the ability to do so. It makes no sense to any intelligent consumer to have to pay an ISP double, triple or even quadruple what a game costs in Internet fees every month just so he or she can play it.

    Perhaps years in the future, where everyone as a broadband Internet connection with unlimited bandwidth and no drops, EVER, cloud gaming will truly take off. Maybe even sooner. But it definitely won't be Sony and Gaikai that takes us there. Sony's already got enough problems.