Weekend Confirmed 119 - Spec Ops: The Line, Halo 4
by Garnett Lee, Jun 29, 2012 11:00am PDTAfter visiting with its designer last week, Spec Ops: The Line stands for inspection. Adam Sessler and Paul Semel join Jeff and Garnett in the discussion that looks at the game both on its surface as a shooter and its underlying ambitions to seriously address the carnage of a "heroic," one-man rampage. Along with the discussion of violence, the conversation also turns to the sustainability of the big-budget console game. Halo 4's commitment to episodic content and the demise of Radical Entertainment lead the news discussions. And of course, it all wraps up on Finishing Moves.
Weekend Confirmed Ep. 119: 06/29/2012
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Show Breakdown:
Round 1 00:00:38 – 00:30:19
Whatcha Been Playing Part 1 00:30:58 – 01:01:38
Whatcha Been Playing Part 2 01:02:26 – 01:31:24
Listener Feedback/Front Page News 01:32:33 – 02:00:30
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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
The people who won't even finish a six-hour Call of Duty campaign will go and play 60 hours of the multiplayer. I think that's because it's dynamic - every time you play the multi something different happens. It speaks directly to the unique nature of video games. I'm not saying every game needs multiplayer though, though most publishers have erroneously come to that conclusion.
Maybe the mass audience really does prefer the stories they tell themselves to the stories game designers try to tell them. I mean, just look at that one guy's 10-year game of Civlization II and the story he ended up creating for himself: http://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/
I'm not saying one is better than the other. I'm just pointing out how the linear, story-driven game doesn't seem to be as popular on the whole when the entire gaming audience is taken into consideration.
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