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Weekend Confirmed 119 - Spec Ops: The Line, Halo 4

by Garnett Lee, Jun 29, 2012 11:00am PDT

After visiting with its designer last week, Spec Ops: The Line stands for inspection. Adam Sessler and Paul Semel join Jeff and Garnett in the discussion that looks at the game both on its surface as a shooter and its underlying ambitions to seriously address the carnage of a "heroic," one-man rampage. Along with the discussion of violence, the conversation also turns to the sustainability of the big-budget console game. Halo 4's commitment to episodic content and the demise of Radical Entertainment lead the news discussions. And of course, it all wraps up on Finishing Moves.

Weekend Confirmed Ep. 119: 06/29/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 119 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:38 – 00:30:19

    Whatcha Been Playing Part 1 00:30:58 – 01:01:38

    Whatcha Been Playing Part 2 01:02:26 – 01:31:24

    Listener Feedback/Front Page News 01:32:33 – 02:00:30

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Adam Sessler @AdamSessler

Paul Semel @PaulSemel

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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.





Comments

  • I see on the show they talked a little bit about how mobile could end up being the more profitable bedrock on top of which more expensive games are built, and I'm not sure I agree with that. If you look at the numbers, right now the real money is still in retail console games. That might be shifting over the next few years, but right now mobile is still a ways off from overtaking console in terms of money. Popularity and growth yes, but not money. Not yet.

    I don't have the sources on me right now, but the vast majority of iOS apps don't really make money at all. On the show they already noted how the store is pretty stacked in favor of a few ultra-successful games, and even those are only about as successful as middle-of-the-road console games. The comparison to Nintendo is especially jarring.

    I think the entire Angry Birds franchise last year brought in less revenue than a single Mario game. Nintendo also still brings in more revenue in a year than the entire App Store has since its creation. Sure that brings up complications between Nintendo's hardware business, software business, and Apple's hardware business. I'm just trying to show that a platform's popularity in no way correlates to how successful it is financially.

    In light of this, as for Nintendo's handheld business, we'll see come August. If they can return the 3DS to profitability and if people flock to NSMB2 like they did the last two games, then they would be insane to dump their handheld business.