It's a move that some will feel is bold, others will feel is manipulative, while those who don't like being reminded of the human cost of war will feel like they don't want to play this game anymore. But as someone who knows that it's just a game, that I didn't just kill real people in a really gruesome way, it's just part of the mission. Along with the campaign, Spec Ops also boasts online multiplayer, complete with the usual modes (Deathmatch, some objective-based ones) and leveling up additions (perks, loadouts). Though, again, it's where these modes are played that gives this its edge. Not only are there occasional sandstorms, but the outside maps have the same sunny vibe as the campaign's best levels. There's even ziplines and rappel cords. But the best thing about playing online is that you don't start off as an easily-killed wimp. Instead, even those who don't play online much will be able to hold their own, maybe rack up a couple kills, before being taken out, which will make you feel more like a skillful soldier than an overweight, middle-aged dude sitting on a couch. In fact, the only truly disappointing thing about Spec Ops is that the campaign was rather short. But, for me at least, its short story is of little consequence since -- thanks to its solid controls, harrowing gun battles, and interesting locations -- I found this so effortless and engaging that, long before it was over, I'd already decided that I wanted to play it again. Though where I'll do that remains to be seen.
Fighting on the rooftops is an option
This Spec Ops: The Line review is based on a retail Xbox 360 game provided by the publisher.