Max Payne 3 gets various fixes, balance adjustments
by Steve Watts, Jun 26, 2012 1:30pm PDTThe gritty single-player campaign was likely the draw for a lot of Max Payne 3 players, but the multiplayer is still going strong. Rockstar has just pushed out a new title update on the PlayStation 3 and Xbox 360, packing mostly bug fixes and balance adjustments with a distinct focus on multiplayer. The PC version is due later today.
The Rockstar site details the changes. It brings spawn point tweaking, stability and load time improvements, and new weapon balancing adjustments. It also reduces the hardcore playlist requirement from 5,000 to 1,000.
Fixes include the gold textures not unlocking on DLC weapons, XP not incrementing between rank 49 and 50, and a fix to scope weapons using southpaw controls for invert-vertical axis users. Also, if you've found yourself dying in the campaign, you'll be relieved to know it also fixes an issue where the game could autosave immediately before a death.
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Rockstar pushed out a Max Payne 3 title update on PS3 and Xbox 360 today, with a variety of bug fixes and balance adjustments mostly focused on the multiplayer modes.
Rockstar pushed out a Max Payne 3 title update on PS3 and Xbox 360 today, with a variety of bug fixes and balance adjustments mostly focused on the multiplayer modes. : Shacknews
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However, sometimes its smooth, but sometimes its quite choppy.
I realize that my cpu and mainboard is bottleneck, but I didn't expect it to be THAT much of a bottleneck.
Here are my system specs:
i5 760 @3.3
p7p55de - lx (kinda old motherboard i know)
4 GB RAM
EVGA GTX 680
And here are the settings I use in the game:
DX - 11
Resolution - 1920x1080 : 60hz
Vsync - on
Aspect Ratio - Auto
Texture Quality - very high
Shader quality - High
Shadow Quality - Very high
Reflection Quality - very high
Water quality - Very high
FXAA - Very High
MSAA - off
Anisotropic Filtering - 16x
Ambient Occlusion - SSAO
Tessellation - Off
Video Memory - 965 / 2048
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