Dragon's Dogma to become 'a major franchise'
We were certainly pleased with Dragon's Dogma in our review, and evidently that opinion was common enough for developer and publisher Capcom to commit to turning its console action-RPG into "a major franchise."
We were certainly pleased with Dragon's Dogma in our review, and evidently that opinion was common enough for developer and publisher Capcom to commit to turning its console action-RPG into "a major franchise."
Capcom boasts in the announcement that Dragon's Dogma "set a new record in Japan for sales volume of an entirely new brand in its first week for releases during the past decade." It also says it's shipped over one million copies of Dragon's Dogma worldwide, but that's not very useful information without knowing how many were actually sold.
Dragon's Dogma was "developed with the goal of creating another pillar of earnings" alongside Cacpom's other big killfest series, Monster Hunter and Sengoku Basara. The publisher's strategy is to experiment with new games, then turn them into franchises if they take off.
With Dragon's Dogma now becoming a full franchise for Capcom, expect DLC and sequels galore until ideas run dry and all that remains is a hollowed-out husk of its former glory.
-
Alice O'Connor posted a new article, Dragon's Dogma to become 'a major franchise'.
We were certainly pleased with Dragon's Dogma in our review, and evidently that opinion was common enough for developer and publisher Capcom to commit to turning its console action-RPG into "a major franchise."-
-
-
That vibe's not misplaced, but they're very different games. Like the Souls games its world can be unforgiving if you're careless or unprepared, and there's a major element of learning enemy abilities and behaviours. It also shares a bit of Souls' design philosophy, which is to say it's all about how you use the skills you're given as opposed to there being right ways and wrong ways. The game just kind of gives you tools and lets you run with them.
The scale's much bigger, though, and the combat's not about the precision that describes the Souls games. It's quite frantic at times. The game is practically an engine for generating awesome, dynamic combat encounters; unexpected shit happens often and especially with some of the larger foes there's this fantastic ants-clambering-over-a-spider feel to it. -
I get a strong Dark Souls vibe from this game. It's a bit like a more forgiving, more open world, less dark Dark Souls with inhabitants which are not all out of their skull insane. The muted but beautiful look of the environments is very reminiscent of Dark Souls as well.
I was just thinking this the other day... Demon/Dark Souls and this game are now the new JRPG to me. There was a time when I loved what the term "JRPG" stood for... but that kind of died off. These other three games are kind a new wave of totally different RPG with a very different design and approach than western RPG's. So as far as I'm concerned, the new era of JRPG's has dawned... and I freaking LOVE IT!
-
-
-
The game looks cool, I'll be sure to check it out eventually.
But it's surprising to me, Capcom taking a risk pushing a game like this or E.X. troopers out of the wood work but when it comes to an established, popular franchise that everyone was clambering for and they scrap it all together. I'm talking about MegaMan Legends 3 of course. -
-
-
-
So glad this is doing well. This is my GOTY so far. The thing oozes vision and character - lots of unusual but interesting and clearly intentional decisions. It feels like someone made their dream game.
I think this anecdote describes the game pretty well: During a thunderstorm, atop a tower on the coast, one of my party members hurled me bodily at an airborne griffin. I grabbed hold and clung to it for dear life - while I was magically on fire, mind - then dragged myself over to its wing and stabbed at it until it tumbled back to earth where my party engulfed it. In basically any other game that'd have been a scripted event, but in Dogma the only scripted part was the thunderstorm.
I love this fucking game. -
-
-
-
There are quite a few great games right now, what kind of eclectic taste do you have?
Hot Shots Golf
Rayman Origins (that one's multiplatform, though)
Mutant Blob Attack thing (great great game)
Uncharted
Unit 13 (the best I've seen an FPS done on a handheld)
Disgaea something
An assload of good PSP games, many of which you probably haven't played
Super Star Dust (same but different)
I'm probably forgetting a couple. I'm very happy with my purchase. -
-
-
-
-