Weekend Confirmed 118 - Spec Ops: The Line, Lollipop Chainsaw, Magic 2013

By Garnett Lee, Jun 22, 2012 11:00am PDT

On this week's episode of Weekend Confirmed, Lead Designer of Spec Ops: The Line joins Garnett and the two Jeffs to talk about the upcoming Heart of Darkness-inspired shooter. There's also some more Diablo 3 discussion surrounding the new real-money auction house, as well as some impressions of Lollipop Chainsaw, Ghost Recon: Future Soldier, and Magic: The Gathering - Duels of the Planeswalkers 2013, before the crew wraps things up with some Finishing Moves.

Weekend Confirmed Ep. 118: 06/22/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:28:29

    Whatcha Been Playing Part 1 00:28:59 – 00:56:55

    Whatcha Been Playing Part 2 00:57:31 – 01:27:45

    Listener Feedback/Front Page News 01:28:31 – 01:58:18

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Cory Davis @Snak3Fist

2K Games @2K Games

You can also check out the 2K Games YouTube Page to see some Spec Ops: The Line videos.

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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Picked up Spec Ops last night, making my way through the single-player campaign and really enjoying it.

    Personally, I'm a huge fan of how some games like Spec Ops, Last of Us and Tomb Raider are handling violence a little differently. Most games stylize violence, make it look as cool or badass as possible to make the player feel empowered when they commit it.

    Spec Ops, like Last of Us and Tomb Raider look to be doing, adds a ton of weight to the violence. That's not to say it's preachy or anything, simply that the act of violence ever really looks fun for the characters on-screen committing it. It looks desperate, vicious, and genuinely painful for everybody involved.

    If that makes people uncomfortable, great. Violence shouldn't always be fun. Sometimes we should take a step back and realize that punching a dude in the face, or shooting somebody, fucking HURTS, and the effects of violence committed don't disappear immediately after the guitar riff signaling the end of an enemy wave.

    Thread Truncated. Click to see all 2 replies.

    • I'm haven't got too far in it yet.

      I don't think it's too much of a spoiler to say (since it was in GB's Quick Look) that it's really cool that your squadmates are occasionally telling you how fucked up some of the stuff you chose to do is. At that one part in the quick look, they convince the Lt. from the 33rd or whatever to lower his weapon after a standoff, and you have the option to shoot him in the head, just for no reason, which wouldn't be an option in most games, and if you do, your squad is pretty much like "Dude, why the hell....".

      Seems kinda small and insignificant, but if there's more like that, I'm going to love this game.