Weekend Confirmed 118 - Spec Ops: The Line, Lollipop Chainsaw, Magic 2013

By Garnett Lee, Jun 22, 2012 11:00am PDT

On this week's episode of Weekend Confirmed, Lead Designer of Spec Ops: The Line joins Garnett and the two Jeffs to talk about the upcoming Heart of Darkness-inspired shooter. There's also some more Diablo 3 discussion surrounding the new real-money auction house, as well as some impressions of Lollipop Chainsaw, Ghost Recon: Future Soldier, and Magic: The Gathering - Duels of the Planeswalkers 2013, before the crew wraps things up with some Finishing Moves.

Weekend Confirmed Ep. 118: 06/22/2012

Subscription Links:

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 118 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:28:29

    Whatcha Been Playing Part 1 00:28:59 – 00:56:55

    Whatcha Been Playing Part 2 00:57:31 – 01:27:45

    Listener Feedback/Front Page News 01:28:31 – 01:58:18

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Cory Davis @Snak3Fist

2K Games @2K Games

You can also check out the 2K Games YouTube Page to see some Spec Ops: The Line videos.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...

Comments

  • Thinking about games trying to offer deeper, more complex experiences...

    I wonder if games are having a hard time crossing over into areas other than mindless fun because by there inherent nature. What I mean is that it is difficult to convey a wide range of emotions (the way a movie can make you uncomfortable or a book can make you angry) when there is this need to have the core mechanics be "fun".

    Using military shooters as an example: Every single mechanical element in a game like COD is designed to make running, aiming, and shooting feel fun / rewarding / satisfying. It is built from the ground up to pull nothing but positive actions from the player. Suddenly throwing the player into a narrative scenario that clashes with the "fun" of the mechanical gameplay is a big problem for me.

    It's a kind of disconnect that has made me put down the controller and stop playing games like Medal of Honor... not because the narrative hit me in a powerful way, but because I felt a little sick about the fact that I was supposed to be experiencing the horrors of war, but I was having a blast the entire time.