Weekend Confirmed 118 - Spec Ops: The Line, Lollipop Chainsaw, Magic 2013

By Garnett Lee, Jun 22, 2012 11:00am PDT

On this week's episode of Weekend Confirmed, Lead Designer of Spec Ops: The Line joins Garnett and the two Jeffs to talk about the upcoming Heart of Darkness-inspired shooter. There's also some more Diablo 3 discussion surrounding the new real-money auction house, as well as some impressions of Lollipop Chainsaw, Ghost Recon: Future Soldier, and Magic: The Gathering - Duels of the Planeswalkers 2013, before the crew wraps things up with some Finishing Moves.

Weekend Confirmed Ep. 118: 06/22/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:28:29

    Whatcha Been Playing Part 1 00:28:59 – 00:56:55

    Whatcha Been Playing Part 2 00:57:31 – 01:27:45

    Listener Feedback/Front Page News 01:28:31 – 01:58:18

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Cory Davis @Snak3Fist

2K Games @2K Games

You can also check out the 2K Games YouTube Page to see some Spec Ops: The Line videos.

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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Since Jeff talked about Magic this week, I'll take that as license to talk a little Magic (but I'll tie it back to video games, I swear).

    Garnett, to address your question about Magic design, the custodians of Magic do a couple of things very, very well to keep the game fresh:

    1. They have what are called "core sets" every summer. These sets are specifically constructed to be simpler than the other sets so beginners can have a spot to jump in, but they also usually have more powerful cards to keep serious players invested.

    2. They tell a new (and generally interesting) story every year through the card sets they release.

    3. They are constantly generating new mechanics or recycling old mechanics year over year for each new collection release.

    4. If there is a variation on the rules of Magic that you enjoy (there are a TON of them), the designers will have made or will make a card to support it.

    5. If a card makes the game less fun or ends up removing the variety of the game, they ban it (or they can unban cards, which is less common).

    Which leads me to my video game tie back: What game mechanic (not genre) would you ban to change the face of the industry? Or, does the industry have a "core set" kind of game that has wide appeal and gets newcomers hooked on video games?