MacBook Pro refreshed with Nvidia Kepler GPU, Retina display
by Andrew Yoon, Jun 11, 2012 11:30am PDTAs expected, Apple announced new hardware at its WWDC keynote. Of most note to gamers is the upcoming MacBook Pro refresh. The 15" model includes a Intel Core i7 quad-core processor, and a NVIDIA GeForce GT 650M--a GPU in the high-end "Kepler" series.
Prices start at $1,799 for the standard Pro. However, the company also announced a new Pro model with Retina Display support. The enhanced model also includes at GT 650M, and supports a resolution of 2880 x 1800. The upgraded model will retail for $2,199.
Although not many games have taken advantage of it, OS X does support Unreal Engine 3. Technically, that means the new line of MacBook Pro laptops are able to run the Samaritan demo. However, Windows-based laptops that support even higher-end NVIDIA cards are already hitting the market.
For example, the Samsung Series 7 laptop includes a GTX 675M graphics card and is available for around $1900. The Origin EON15-S includes a GTX 680M, and starts at around $1600.
With tech companies finally prepping "next-gen" engines, it's clear that gamers--on both Mac and PC--have a lot to look forward to.
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As expected, Apple announced new hardware at its WWDC keynote. Of most note to gamers is the upcoming MacBook Pro refresh, which includes a Kepler video card.
As expected, Apple announced new hardware at its WWDC keynote. Of most note to gamers is the upcoming MacBook Pro refresh, which includes a Kepler video card. : Shacknews
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If you have an image that is 2880 pixels wide, with this screen, you can see every pixel of that image.
If you have a image that is 1880 pixels high, with this screen, you can see every pixel of that image.
Some believed that apple simply doubled the 1440x900 screen (it would be 4x, technically) and all images are really 4x larger. This is NOT the situation, at ALL (unlike iOS and how it handles scaling)!
You have a legit canvas of 2880x1880 pixels, period. There *can* be scaling for applications for that high DPI, but it will only work for apps that support it. Think of it this way: for applications that support this, you will use a slider to make the icons and text bigger/smaller. If the application doesn't support this, then that slider will do nothing for the icons or text for that application.
Now that Apple is pushing this kind of PPI, I want to buy the Asus Zenbook that will stuff a 1080p screen in a 13.3" panel.
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