Weekend Confirmed 116 - E3 2012 post-show wrap-up

By Garnett Lee, Jun 08, 2012 2:00pm PDT

E3 2012 is officially in the rear-view mirror, which means it's time for the Weekend Confirmed crew to talk about all types of impressions, news, and more. Garnett is joined by the Jeffs--Cannata and Mattas--and a trio of special guests: David Ellis from 343 Industries, and N'gai Croal and Justin Blankenship from HitDetection. There's far more than can be covered in one show, but the crew still manages to touch on a huge list of titles. Halo 4, Dishonored, SimCity, XCOM: Enemy Unknown, Rayman Legends, New Super Mario Bros. U, Watch_Dogs, The Last of Us, Beyond, Need For Speed: Most Wanted, Resident Evil 6, and The Cave are just some of the games discussed in this week's info-packed episode.

Weekend Confirmed Ep. 116: 06/08/2012

Subscription Links:

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 116 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:41 – 00:29:10

    Whatcha Been Playing Part 1 00:29:41 – 00:58:44

    Whatcha Been Playing Part 2 00:59:18 – 01:26:10

    Listener Feedback/Front Page News 01:26:58 – 02:01:27

This podcast is brought to you by SquareSpace.com. Squarespace.com, the fast and easy way to publish a high-quality website or blog. For a free trial, go to – SquareSpace.com and enter the code WEEKENDCONFIRMED6.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

N'gai Croal @ncroal

David Ellis @davidellis

Justin Blankenship @jgblankenship

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • The recent hub-bub over the Tomb Raider demo is just the latest example of why those who are pushing for the advancement of female representation in games will remain an overlooked niche of the gaming audience.

    Just as this latest TR game is trying to show that Lara did not magically wake up one day and become a badass, the gaming industry is not going to magically become a bastion of feminist and humanist ideology overnight. There is an ingrained culture that needs to evolve, and that evolution will happen gradually, step by step.

    Crystal Dynamics is TRYING to take a step. They are trying to move Lara beyond the 'fighting fuck-toy' model, and create a real, human woman. One that is attractive and strong, but also capable of weakness and fear along with bravery, smarts and skill. They are trying to show a person, one that grows through experience and exists outside simply offering T&A.

    Maybe they're not doing it perfectly. But they're fucking trying. And what do they get for their efforts? Not only are they risking being completely ignored by the less intelligent gamers who have no (supposedly) interest in a female character, they're getting it from the otherside too! The people they're trying to appeal to, and stand alongside.

    Oh, Lara's too weak.

    Oh, Lara is a victimm.

    Oh, Lara is a toy for male gamers.

    Oh, they're using rape for titlation.

    Shut. The fuck. Up.

    Seriously, why THE HELL, would any developer ever even ATTEMPT to take a step forward, when the only response they get is shit from both sides? If I were on Crystal Dynamics and I were witnessing this pathetic response, I would personally scratch every future project based around this Lara and say 'fuck it, we can't win, let's just make her a tit-stick with some smarmy quips again, at least we didn't catch hell for that.'

  • E3 was cool, I thought the Nintendo conference was really bad. There was no HD core game that really spoke to the fans, no crazy Super Mario Universe with crazy mechanics, no amazing Zelda, Donkey Kong or Metroid... Really disappointing....

    Ubisoft on the other hand, despite their "unique" presentation were pretty great on their presentation. They showed a brand new IP, new Splinter Cell (that is less and less about stealth, but seems a cool action game), reinforced their fall lineup with new demos of Far Cry 3 and ACIII and went everywhere they could.

    What E3 showed me was that my fall line up is pretty much set. My budget is about a game per month, sometimes 2, and this year, my slots are taken:
    Darksiders II
    Borderlands 2
    Assassin's Creed III
    Hitman Absolution

    That's right, no military shooter, I'm fatigued, and that's how I'm going to show the publishers.

  • I don't see a thread specifically talking about Beyond, so I'd just like to say that I totally agree with what N'Gai said: David Cage is trying to make the kinds of virtual interactions beyond what standard controllers are capable of. Structurally I still think he's more or less making adventure games, but he's trying to make each individual action more involving by working his way through a UI bottleneck. QTEs are what you get when designers want to do actions that don't fit on a standard controller or don't fit in a game's native engine.