Unreal Engine 4 videos show off tech demos
by Alice O'Connor, Jun 08, 2012 6:00am PDTAs promised, at E3 Epic properly lifted the wraps off its next-generation engine, Unreal Engine 4. While the real-time cinematic teased before is jolly nice and all, the real highlight is a good long look at the tech and tools themselves.
"It is up to Epic ... to motivate Sony and Microsoft not to phone in what these next consoles are going to be. It needs to be a quantum leap," Epic design director Cliff Bleszinski recently commented. "They need to damn near render Avatar in real time, because I want it and gamers want it--even if they don't know they want it."
Of course, the PC is used to show off these demos and will happily keep pace with it all.
Square Enix also showed off its new engine, Luminous Studio, with the Agni's Philosophy tech demo. Nvidia was around too, to show off real-time characters on its GPUs with A New Dawn.
If you simply want to watch a pretty thing, here's that UE4 'Elemental' demo:
But the real meat and potatoes is in this ten-minute walkthrough, showing off specific effects and capabilities of Unreal Engine 4. It also demonstrates how remarkably clean and simple the editor and workflow are for developers, which will surely save a fair few hours and headaches:
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Comments
As promised, at E3 Epic properly lifted the wraps off its next-generation engine, Unreal Engine 4. While the real-time cinematic teased before is jolly nice and all, the real highlight is a good long look at the tech and tools themselves.
As promised, at E3 Epic properly lifted the wraps off its next-generation engine, Unreal Engine 4. While the real-time cinematic teased before is jolly nice and all, the real highlight is a good long look at the tech and tools themselves. : Shacknews
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I also think lvl are going to be way more alive and dynamic with this engine that is one thing I personally want to see. We need to move away from static content and lvls we have to start moving to dynamic and alive that would truly be amazing. That cool texture changing effect could totally be exploited for damage effects, wear and tear, plant growth effects etc. Man pair it up with some dynamic tessellation you could make some sick effects. Sure this would take a lot of effort but it has mad potential.
Also the rendering now really gives it a slick new look soft and just more realistic and less blocky(DX11 owns) and fake this looks more realer if that makes nay sense.
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