Dark Souls dev 'having a tough time' with PC
by Alice O'Connor, Jun 07, 2012 5:00am PDTMasochists were thrilled when From Software committed to making a PC version of Dark Souls, but the news hasn't all been good since. The developer mentioned in April that, though it'll boast new content, technically it'll be the same as on consoles--FPS issues at all. Producer Daisuke Uchiyama explained a little more during E3, saying the team was still "having a tough time" with it.
"To be completely honest, we're having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC," Uchiyama told Eurogamer. "First we thought it would be a breeze, but it's turned out not to be the case. We're still developing right now - we're crunching right now."
He explained that the PC isn't a very popular gaming platform in Japan, so From hasn't really had to face it before. And, sadly, the FPS issues that plagued areas such as Blighttown on consoles will remain on PC.
"Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version. We haven't been able to step up into doing any specific optimisation for PC."
Look, just consider it more pain and suffering for you to break through. And besides, this being PC gaming, we can always throw more processing power at the problem.
The extra content coming to Dark Souls PC, 'Artorias of the Abyss,' will be released for consoles later too, publisher Namco Bandai has confirmed. It'll arrive this winter for $15.
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Dark Souls developer From Software is still "having a tough time" making the PC port, producer Daisuke Uchiyama has said at E3. Sadly, it'll be "strictly a port" and FPS issues in areas such as Blighttown will remain.
Dark Souls developer From Software is still "having a tough time" making the PC port, producer Daisuke Uchiyama has said at E3. Sadly, it'll be "strictly a port" and FPS issues in areas such as Blighttown will remain. : Shacknews
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If FROM didn't have a desire to create it, they wouldn't. They obviously have a desire for the extra business and customer satisfaction that comes from porting to another platform or else they would not be doing it.
Additionally, acting like there is something special about an XBox 360 or PS3 that makes it harder/easier to develop for them compared to a PC is horseshit. A vast majority of games and development frameworks are able to do this with relative ease. Customers SHOULD demand or expect a developer to move a title to a platform they prefer. That is how the developer of this product gets our money and our business... by giving us what we want. I don't think it's unreasonable to expect that most people are going to have access to ONE platform, considering how expensive the level of entry is, even for consoles which are relatively cheap.
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