DETAILS: While the demo was short on action, Fulton was full of information about the game. The goal, he said, was to turn car lovers into gamers and gamers into car lovers through pick-up and play fun. At its heart, Forza Horizons is an action racing game, but it is more than just racing: It has to be about speed and style, he said. As with every Forza game to date, authenticity is king. The team has continued to do extensive testing on every car in the game to make sure the game's physics system properly handles the car, making as many as 360 adjustments every second for the proper feel on the road. The game also has 65 different road surface types that will provide an accurate representation of driving on the any types of roads in Colorado. In early testing of the game, Fulton said there were two main complaints: It was easy to get lost and players didn't know what to do next. He then mentioned how the Kinect would help players with that problem and guide players to their next destination through simple voice commands. Only two cars have been revealed so far, the BMW M5, and the Viper GTS which graces the game's cover. A complete list is expected in the next month or so. He also mentioned that DLC is planned, but wouldn't offer and details on new modes, new cars or new challenges. The game is scheduled to hit Xbox 360 on October 23.
Race against the AI or against your friends