Weekend Confirmed 114 - Diablo 3, Max Payne 3, Lost Planet 3

By Garnett Lee, May 25, 2012 12:00pm PDT

Diablo 3 has strengthened its hold on Jeff Cannata who really only wants to talk about his barbarian, but there's so much more to cover. Garnett returns to the driver's seat after spending last week getting a sneak peek at some of the big games ready to vie for the spotlight at E3. "Indie" Jeff and Andrea Rene complete the adventuring party that gets down to business discussing their varying degree of anticipation for E3, the demise of 38 Studios, and the plight of subscription model MMOs, whether Max Payne 3 actually improves the gunplay over previous Rockstar open world games, and a handful of other games including Lost Planet 3 and Rock Band Blitz. Put a bird on it with Finishing Moves and you've got one massive show to take along on the Memorial Day weekend.

Weekend Confirmed Ep. 114: 05/25/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:40 – 00:25:44

    Whatcha Been Playing Part 1 00:26:31– 00:55:52

    Whatcha Been Playing Part 2 00:56:46 – 01:23:42

    Listener Feedback/Front Page News 01:24:34 – 01:57:49

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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • RE: Co-op gameplay

    Garnett, I'm totally with you when it comes to the desire to have a more flexible, "drop in drop out" multiplayer or co-op experience.


    Every game I have played that tries to realize this idea suffers because of it.

    Look at the Gears 3 Campaign Co-op mode: Epic developed a very cool matchmaking system for the online co-op mode. You can select a chapter and difficultly, and the matchmaking system will find a game currently in progress and throw you in, right on the fly.

    Here's the problem: It's so easy to come and go from these games that it ruins all sense of "Playing with people". I played for 4 hours straight last week, and not once did I make it through a single mission with a consistent group of 4 players. I may as well have been playing with bots. On top of that, Gears co-op suffers from the "host" problem of having the game completely shut down if the host leaves, which happens often (presumably out of frustration due to people constantly leaving their game).

    Another example: Halo's "Firefight" mode. When Firefight was introduced in ODST, it was a pain in the butt to get a game together. There was no matchmaking system for it, and getting it to run properly was very dependant on all 4 players having a beefy connection. BUT, once you got a game going, it was one of the most thrilling gaming experiences I've ever had.

    But now look at what Firefight has been reduced to with Halo Reach: The matchmaking system makes it far easier for people to go into Firefight "solo". This leads to match after match of people lone-wolfing their way around the map, with no teamwork or communication.

    The more I think about it, the more I begin to believe that there is danger in making multiplayer gaming "too convenient". Imagin trying to play a board game where people could just get up and walk away from the table whenever they wanted, with other people showing up mid-game and just jumping in.

    I'm not saying it's impossible for it to be done well, but I think the vast majority of multiplayer gaming benefits from a certain commitment level. After all, if the other "people" in your multiplayer game are just random strangers who can come and go whenever they feel like it with zero need to commit to the experience, why do we even want them to be there? Are they not WORSE than bots at that point?