While navigating around the snowy environment is one of the biggest additions to COH2's gameplay, there are other changes to consider as well. For example, the game's signature cover system returns, but this time with the ability to vault over cover as well. However, the biggest change affects the "fog of war" system. Relic calls it "TrueSight," as your field of vision is determined by your soldiers' actual field of sight. Smoke grenades, fog, foliage, and buildings can obscure your troops' vision, and you'll only be able to see what they can physically see. TrueSight changes the dynamic of vehicles in the game. Getting ambushed by a tank, for example, will be devastating. However, the overwhelming power of tanks is offset by their poor vision. Although we only saw about ten minutes of the game in action, Company of Heroes 2 already has us excited. With a compelling new setting, beautiful visuals, and intriguing new gameplay mechanics, Company of Heroes 2 might just be able to live up to the original's legacy. Expect it on PC in 2013.
Flamethrowers play a big role in COH2
Watch the Shacknews E3 2012 page to follow all our coverage of this year's show. This preview is based on a hands-off demo shown at a pre-E3 event.