Bolting enemies does get tiresome after a while, and the game takes a bit too long to open up. However, Sorcery's potential is finally realized once you gain the ability to control multiple elements. For example, you'll be able to freeze a group of enemies in solid ice, then use an earthquake to shatter all of them for instant kills. You can summon a tornado, and then set it on fire to create a flaming vortex. You can shoot bolts into the whirlwind, and scatter balls of fire throughout the level. You can trap enemies with a wall of fire, and then unleash a lighting attack. What makes these combinations so empowering is how easily you can switch between the elements and cast these spells. If you need to use ice, you simply swing your controller in a counter-clockwise motion. If you need lightning, you swing your controller quickly to the right. By relying on gestures, the game does away with an annoying HUD, and makes performing combos faster and all the more satisfying. As later levels introduce enemies with specific elemental strengths and weaknesses, you'll find yourself constantly switching between the elements, with rarely a hitch in the Move's tracking ability. Whereas most motion games fall short due to their controls, Sorcery goes against the trend. When the characters keep their mouths shut, Sorcery proves itself as a great showcase for what the Move is capable of. Unfortunately, that solace is rarely found, making Sorcery difficult to recommend.
Combining elements is a lot of fun
This Sorcery review is based on a debug PlayStation 3 version of the game, provided by the publisher. BOOM video 12822