Walking Dead sells 1M in two weeks

The Walking Dead sold over a million copies in the first two weeks, Telltale has announced.

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Zombies may be dead, but the genre certainly isn't. Telltale Games has announced that The Walking Dead has sold over one million episodes in two weeks across all platforms. That includes PC, Mac, PlayStation 3, and Xbox 360 so far, with iOS still to come.

This makes it Telltale's fastest-selling game so far, and it probably helps that it's gotten a more positive reception from critics than last few games. Plus the $5 price point can't hurt. It hit #1 on the XBLA charts, and made a mark the PlayStation Network, and Steam charts as well. This figure is for the first episode, "A New Day." The second, titled "Starved for Help" is coming in June.

"Premiering The Walking Dead game series to record numbers across so many diverse platforms is a tremendous achievement that shows the value of bringing strong storytelling and game play together," said Telltale CEO Dan Connors, in the announcement. "The tailored narrative design puts gamers in control of their own story within the universe of The Walking Dead in a way that appeals equally to hardcore gamers and to more casual gamers who are fans of the franchise. The most exciting aspect of getting off to such a great start is that this is just the beginning of the five episode series. The Walking Dead fans are going to experience some really great moments in the months ahead that are uniquely influenced by the choices they make throughout the season."

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From The Chatty
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    May 18, 2012 12:45 PM

    Steve Watts posted a new article, Walking Dead sells 1M in two weeks.

    The Walking Dead sold over a million copies in the first two weeks, Telltale has announced.

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      May 18, 2012 1:24 PM

      Good. I enjoyed the first episode; if the others can meet it I will be happy!

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      May 18, 2012 1:30 PM

      " Zombies may be dead, but the genre certainly isn't." Where is the sad trombone when you need it?

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      May 18, 2012 1:58 PM

      I loved playing the first one. It wasn't like a traditional adventure game where i get lost for a long time, I can just play it and enjoy the story and the characters which is something new.

      My second playthrough really pissed me off though as I noticed none of my decisions actually changed the story the story was always the same its just the dialog slightly changes.

      I'm mainly referring to saving the Duck or the other guy, no matter what you do Duck lives, even if you try to save the other guy. That is kind of annoying once I learned that but on my first playthrough I really felt like I had choice.

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      May 18, 2012 2:24 PM

      Actually Zombies are undead.

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      May 18, 2012 3:23 PM

      Glad to hear it. It was a fantastic game, with hard choices that go beyond simplistic good and evil. I ended up very much in a survivor mindset playing through the first episode by the time I neared the end. At the beginning, when I had the choice to either save the child or the young man repairing the fence, I was still all sentimental and went for the kid, but later, when I had to chose between the reporter lady and the big guy, I saved the big guy. It occurred to me that the reporter knew something about my past, so down the line she could be causing trouble. I came to the cold blooded conclusion that her death would serve me. That's my favorite type of role playing, not something I come across often, and to me a sign of good writing.

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      May 18, 2012 6:12 PM

      Awriiite jake2000!

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