Weekend Confirmed 113 - Diablo 3, Max Payne 3, The Last of Us
by Jeff Mattas, May 18, 2012 6:00pm PDTWith Garnett absent due to being neck-deep in E3 Judges' Week, the two Jeffs and Andrew are joined by Joystiq's Xav de Matos to discuss a couple of big new releases from the past week, and more. Diablo III gets discussed--both in terms of the game itself and its launch-time server issues--as does Rockstar's moody shooter, Max Payne 3. There's also some banter about Naughty Dog's upcoming survival-themed The Last of Us and the A Game of Thrones tie-in game, and more, before the crew brings it all home with Finishing Moves.
Weekend Confirmed Ep. 113: 05/18/2012
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Show Breakdown:
Round 1 00:00:40 – 00:27:26
Whatcha Been Playing Part 1 00:28:14– 00:54:03
Whatcha Been Playing Part 2 00:54:55 – 01:18:26
Listener Feedback/Front Page News 01:19:16 – 01:51:43
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Comments
Sorry dude, I hate to say this... but you are playing it wrong. Sounds like you were holding LT and shooting a lot. When Max aims through the sights he will move really slowly, having it feel really clunky. You wanna use cover only for popping painkillers and to build your adrenaline meter. Once you have a good amount of adrenaline, pop out of cover and kick into bullet time and line up those headshots while strafing and aiming WITHOUT holding LT. Remember it is Max Payne, not Gears of War or Uncharted.
I think a lot of people who are fans of the originals, but just not digging this one, or not having "fun" is because they are just getting frustrated by being killed so often.
I was really surprised you aren't liking it, since you seem to be more into narrative driven games.
A couple of times I've caught myself going "what?!!!" and the Diablo 3 talk has me all excited and thinking how the hell I'm going to get in some time to play it this weekend since I'm moving.
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You've excused multiple iterations of douchebag corporate behaviour - but now, suddenly, Blizzard needs to address a situation because you are personally affected.
So when you *aren't* affected (like with Skyrim) it makes corporate douchebaggery acceptable?
That kind of stuff is just exasperating to listen to.
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Read that again.
I will wait for the Japanophiles to explain how the tastes of this country are not, in scientific terms, COMPLETELY FUCKING WACKED.
http://www.eurogamer.net/articles/2012-05-23-japan-chart-my-little-sister-cant-possibly-be-this-cute-takes-top-spot
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Does anybody else feel a little annoyed that Rockstar felt the need to include a cover system in Max Payne 3?
On the surface, it works within the concept of what they were doing with Max Payne - making everything a little more gritty, stylized, and a little less cartoony. The writing and characters were adjusted, and so was the gameplay.
No longer can battles be one by hopping back and forth in slow-mo like a jack-rabbit on an acid-trip. You have choose when to dive, and try to ensure you land close to cover because you'll get annihilated if you're in the open struggling to your feet.
The problem is that the game is balanced so heavily in favor of cover, with bullets doing so much damn damage, that I almost always prioritize staying in cover and taking pot shots over charging in for some cinematic, hong-kong style action.
I've died more playing MP3 than I have any other game on normal in recent memory, and it's because of the adjustment period where I learn 'ok, here's the really fun part of this game.... now don't use it too much, cause you'll get killed'. I've been conditioned to take cover now, and I'm fairing much better, but I'm thinking a second play-through on easy, where I can fulfill my Hong Kong action dream-sequences will actually be more enjoyable.
Still another GREAT game from Rockstar. They've owned this generation with the quality of their lineup.
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I don't believe CoD is the vita's saving grace it'll help, but unless the vita version introduces a whole new single player hook. Then what, CoD is about multiplayer game and you need wifi for that so at home or being the cool guy playing CoD at Starbucks;)
PS man you guys at shack really just troll nintendo at every turn... No joke.
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Why are they saying "It's looking really great"? WTH
It looks awful, in comparison. Sure, if you JUST look at MP3 it looks okay, but in comparison to other recent games, it looks AWFUL. Especially the animations. Those are even worse than in GTA 4 (And there some of them were even great). That aside, the "Tony Scott style" (which I love in his movies) they are trying to do is awful as well, because there is no sense behind it at all. Words pop up without any reason. And the autosaves are awful as well (How can a game in 2012 still let you REWATCH cutscenes if you die... Jesus). Ah well. They are excited about Diablo 3 as well, so... Hmm.
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Also the music/sundtrack is crazy and out of place in a good way.
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the way it works is you can move the skills around the hotbar but you can't have 2 from the same skill group on the bar, wherever you move your normal left mouse click hotbutton to be it 1-4 or somehting it will always be the one skill you chose that goes in that spot normaly, if you change the skill it just changes where you put it.
i have used it cause i use the defensive skill more often then my attacck 2, so i moves it from hotbar #1 to the right click. but if i change the defensive skill i am using it would just still be on the right click not placed in a new hotbar area.
actualy i have no clue if this changed later once all spots are unlicked because i am not that far enough but i am sure someone else can help clear it up too.
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To prevent this, I suspect that all items acquired in Diablo 3, be it in a single or multiplayer game, are generated by the Diablo 3 server and possibly even stored in a database somewhere. With this in mind, even if every buyer of Diablo 3 created a single player game at launch time, each game will generate load on the server, much like if a multiplayer game was running. The server may not have to keep track of player location, etc, but there will be fairly regular crosstalk.
That said, there's still no excuse for having such problems at launch, particularly from a company that has multiplayer experience from a game like WoW. The initial load could have been simulated sufficiently to ensure a stable launch experience, and Blizzard clearly has the resources to build out what's needed. Even if it meant racking a few hundred servers for the first week load spike, then taking them out of commission later, they could have handled this relatively smoothly. That said, if there was a bug that caused instability that they missed, diagnosing and fixing the problem with that kind of load on the system is complicated and time-consuming.
I think it's certainly valid for some percentage of buyers to really want only a packaged single player experience with no social component at all... I imagine Blizzard just didn't think this market was large enough to justify the development cost.
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I like to play these games mainly for the stories, and more so, the environments, in them, so I go all-out-wussy Easy difficulty / "Hard Lock" (aimbot!) aiming as it's labeled in Max Payne 3. Considering I play most games on the hardest difficulty straight out of the box, I still find Rockstar's experiences extremely fulfilling.
Then again, that begs the question of why I'm buying these games and not just watching play-throughs on Youtube. :/
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I hope you get to do the ads more often.
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I'd like to apply for membership in the I Was Completely Wrong About Minecraft Club.
My wife, brother in law and myself were sitting around a few days ago wondering what game to play so I downloaded Minecraft on a whim. All 3 of us entered the world with no idea how to play, knowing only that monsters were coming at night. The next think we knew it was 3am and we were all addicted. It's been a whole since we gamed till such an hour and it's been a while since I spent most of my day at work thinking about what I could do in the game when I got home.
I'd always been turned off by Minecraft's graphics, and let's face it, there's prettier looking SNES games. It truly is an ugly game to watch. But I completely dismissed the gameplay which turns out is incredibly fun. The sense of discovery and choosing how to build with no hints or suggestions is great and as I talked to my Minecraft playing friends it was interesting to hear just how differently they approached the game when they started.
I still think the graphics are terrible, and I can't imagine why someone would play it with unlimited blocks and monsters off, but I'd always judged the game as a crude, pixillated creation tool that limited you to cubes. I regret that it took me so long to discover the amazingly fun gameplay hidden under the low res, blocky visuals.
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