Weekend Confirmed 112 - Tera, The Walking Dead, Assassin's Creed 3

By Garnett Lee, May 11, 2012 11:00am PDT

Tera has been stealing sleep from Jeff, and is trying to lure Garnett into its clutches as well. They discuss the new MMORPG's action combat that arguably favors a controller over keyboard with "Indie" Jeff and Christian. Like the zombies in the game, The Walking Dead comes back for another week, and not to be outdone, there are more zombie good times with Brainsss. The new Assassin's Creed 3 trailer's in-game action left everyone stoked for the prospects of being in the thick of the American Revolution. And there's time for a few more things before Finishing Moves wraps it all up.

Weekend Confirmed Ep. 112: 05/11/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:28 – 00:27:56

    Whatcha Been Playing Part 1 00:28:40– 00:57:17

    Whatcha Been Playing Part 2 00:58:13 – 01:24:54

    Listener Feedback/Front Page News 01:25:48 – 01:58:19

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  • I have been refining this in my head for the last couple weeks but I have the final answer to all discussions on Games as Art / Narrative.

    Personally the moment you start comparing the stories between mediums you have already gone too far, the mediums are different so the stories that are A+ in one medium will not be A+ in another. Added to that the fact that a Painting doesn't necessarily have a narrative, a sculpture or record the same thing.

    However what Comics, Paintings, Sculpture, Books, Music, Movies, TV, Video Games all have that can be judged on an equal level is immersion and atmosphere. We have all played a video games to the point where we have become so engrossed that it is 6am and the time has vanished, likewise I have marathoned TV shows, or watched a ton of movies, listened to music the same way. People get lost in staring at paintings and sculptures. Art = Engrossment video games have been doing that since they have come along but the problem always stems from people bringing it back to narrative, which isn't something that is equatable.

    My favorite 3 games of all time are Dark Souls, Monster Hunter(PS2) and Super Castlevania IV, and if you take the story of any of those games you would laugh, however if you looked at the visceral relation between the player and the game they are experiences that can not be beat. The terror of Dark Souls, the sense of team work / victory in Monster Hunter and the foreboding atmosphere of Castlevania all to me match the very best films and that is all that matters to me. Regulating art to narrative also regulates the number of different variations of narrative you can classify as art, and even if you are forging your own story through your action in the game that would work for people as a "story".

    You guys are very entertaining and I have been listening to way to much of your show at work at night so I have had a lot of time to process all this.

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