Gone Home unveiled by The Fullbright Company
by Alice O'Connor, May 08, 2012 10:00am PDTAfter announcing its existence last week, The Fullbright Company today revealed its first game. The three-person indie team founded by BioShock series veterans is working on Gone Home for PC, a first-person explore 'em up set in a curiously deserted house.
Showing off a snippet of early pre-alpha gameplay, Fullbright explains that "core gameplay and UI features" are in place, with half of the world space and story elements sorted too.
"We're really interested in pushing toward simulation, both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details," Fullbright said in the announcement.
It's very early art-wise, as all the empty spaces and white textures in the trailer and screenshots show. But the indies say "we can play through a representative, lower fidelity segment of the game and see if we're on the right track. And so far, we're excited by what we've got."
The studio was co-founded by Minerva's Den writer and lead designer Steve Gaynor, programmer Johnnemann Nordhagen and jack of all trades Karla Zimonja.
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After announcing its existence last week, The Fullbright Company today revealed its first game. The three-person indie team founded by BioShock series veterans is working on Gone Home for PC, an explore 'em up set in a curiously deserted house.
After announcing its existence last week, The Fullbright Company today revealed its first game. The three-person indie team founded by BioShock series veterans is working on Gone Home for PC, an explore 'em up set in a curiously deserted house. : Shacknews
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I like that gameplay; IIRC they said "non-violent first-person adventure game", which sounds good to me, because I burned out on Penumbra and Amnesia due to how tedious and/or cheap the combat system was (swinging the mouse up-down or left-right to attack got REALLY old in Penumbra, and I admit that I didn't put myself in the right frame of mind for Amnesia, but I did not like not having enough paraffin for the lamp, or for going insane in the complete dark).
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