Gone Home unveiled by The Fullbright Company

After announcing its existence last week, The Fullbright Company today revealed its first game. The three-person indie team founded by BioShock series veterans is working on Gone Home for PC, an explore 'em up set in a curiously deserted house.

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After announcing its existence last week, The Fullbright Company today revealed its first game. The three-person indie team founded by BioShock series veterans is working on Gone Home for PC, a first-person explore 'em up set in a curiously deserted house.

Showing off a snippet of early pre-alpha gameplay, Fullbright explains that "core gameplay and UI features" are in place, with half of the world space and story elements sorted too.

"We're really interested in pushing toward simulation, both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details," Fullbright said in the announcement.

It's very early art-wise, as all the empty spaces and white textures in the trailer and screenshots show. But the indies say "we can play through a representative, lower fidelity segment of the game and see if we're on the right track. And so far, we're excited by what we've got."

The studio was co-founded by Minerva's Den writer and lead designer Steve Gaynor, programmer Johnnemann Nordhagen and jack of all trades Karla Zimonja.

From The Chatty
  • reply
    May 8, 2012 10:00 AM

    Alice O'Connor posted a new article, Gone Home unveiled by The Fullbright Company.

    After announcing its existence last week, The Fullbright Company today revealed its first game. The three-person indie team founded by BioShock series veterans is working on Gone Home for PC, an explore 'em up set in a curiously deserted house.

    • reply
      May 8, 2012 4:01 PM

      Hot Scoooops!!

      I like that gameplay; IIRC they said "non-violent first-person adventure game", which sounds good to me, because I burned out on Penumbra and Amnesia due to how tedious and/or cheap the combat system was (swinging the mouse up-down or left-right to attack got REALLY old in Penumbra, and I admit that I didn't put myself in the right frame of mind for Amnesia, but I did not like not having enough paraffin for the lamp, or for going insane in the complete dark).

    • reply
      May 8, 2012 4:33 PM

      Yeah, looking forward to seeing the final product.... along with the new Tex Murphy game. Standard point and click adventure games don't really do it for me nowadays, no matter how much I want to love them due mostly to nostalgia.

      What do people think of your character having arms and hands in a FPA? I find it strange how pretty all game characters in FP's do not have limbs except for when brandishing a weapon (and then it's only part of the weapon, rather than being independent). It should be one way or the other, not both. No limbs at all, or all limbs... no matter what in-game object I'm interacting with.

      And if we have hands... I want legs and feet damn it!

      Trespasser

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