Weekend Confirmed 111 - Elder Scrolls Online, Black Ops 2, God of War: Ascension

By Garnett Lee, May 04, 2012 11:00am PDT

Blockbuster games headline this episode of Weekend Confirmed. Elder Scrolls Online, Call of Duty: Black Ops 2, and God of War: Ascension alone could more than fill the show but there's more. Mike Schramm of TUAW and Joystiq helps the two Jeffs and Garnett bring the awesome needed to keep up with it all. The discussion of role-playing games also includes the recently released pirate-themed Risen 2. Sniper Elite V2 and a couple other things also make their way into the crowded mix before Finishing Moves puts the final exclamation point on the show.

Weekend Confirmed Ep. 111: 05/04/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:38 – 00:28:51

    Whatcha Been Playing Part 1 00:29:22– 00:55:26

    Whatcha Been Playing Part 2 00:56:15 – 01:24:14

    Listener Feedback/Front Page News 01:25:09 – 01:54:11

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Mike Schramm @MikeSchramm

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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

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  • I just finished the Walking Dead episode 1 and my mind is kind of blown. Finally, a compelling adventure game where I can focus on narrative. I've gotten so used to every game having a shooting segment every 5 minutes. I tired to enjoy LA Noir and Mass Effect 3 in narrative mode but both are broken up by game-y, repetitive shooting segments. Walking Dead on the other is dynamic and intuitive even when it's relying on point-and-click puzzles or dialogue choices.

    I think this game symbolizes the ideal future for casual gaming: essentially an interactive film with simple action button input, where writing, directing, and acting become king. It's also a neat solution to making a game based on a film or novel. How cool would it be to play Casino Royale or Game of Thrones with this style of gameplay?

    Thread Truncated. Click to see all 3 replies.

      • Yeah they nailed giving you just the right amount of feedback for your choices without making the game too mechanical.

        When I heard Jeff talking about notifications for when your decisions had effects, I initially wanted to turn it off so I would respond more naturally. But since Jeff mentioned liking it, I decided to leave it on. I don't think I've ever played a game that takes into account such minute subtleties in dialogue options.

        Maybe it's just the beauty of the apocalypse scenario, but it's awesome how all the npcs are constantly sizing you up. Many times you have the choice to lie or tell the truth in introducing yourself, and I was constantly analyzing which was right for each person, and never sure on a good general policy. Yes, an npc might mistrust me whether I lie or tell the truth, but it's not like the alternative was the "correct" choice. In fact some characters may trust you more if others trust you less. The power politics of your group is always in flux.