BioShock vets go indie with The Fullbright Company

By Alice O'Connor, Apr 30, 2012 10:00am PDT

A trio of devs who worked together on the BioShock series, including the writer and lead designer of the excellent BioShock 2 DLC Minerva's Den, Steve Gaynor, have set up their own indie studio. As you may expect from their pedigree, they're hoping to create "immersive places" and tell a "deep, personal story" with their first game, which curiously described as "nonviolent."

Together with Gaynor, who you may also know as 'Hot Scoops' of the Idle Thumbs podcast, Minerva's Den assistant director and graphic artist Karla Zimonja and programmer Johnnemann Nordhagen have co-founded The Fullbright Company.

"We missed working on a small team, on a small project, focused on telling a personal story in a player-driven way," Gaynor writes in a blog post. "We wanted to do that again."

Our intent in the end is simply to make a great game. A memorable experience that you'll be drawn into, and keep thinking about after the game's turned off, and want to come back to again someday. An experience that gets away from the constraints of ossified game genres, while relying on what we're good at as a team: creating immersive places to inhabit, and a deep, personal story to explore at your own pace. A nonviolent game in an unfantastical locale; an experience that not many games provide, built out of techniques that only video games can employ.

"We're working on a firstperson noncombat game for PC," he added on Twitter, "all about exploring a place & discovering what happened there."

What exactly that game is, is still under wraps, but the aspirations are certainly admirable.

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