Weekend Confirmed 110 - PlayStation All-Stars: Battle Royale, Super Monday Night Combat

By Garnett Lee, Apr 27, 2012 11:00am PDT

PlayStation All-Stars: Battle Royale got announced for the PS3 this week and Garnett, Andrew, and regular guest James Stevenson all got to play it some. They share their experience with an envious Jeff Cannata. He too has had some fun, though, notching up his kills in Tribes Ascend. A discussion of free to play ensues, with a brief look at Super Monday Night Combat as well. There's also time to get into the new Walking Dead game, have a look at the NBA Baller Beats trailer, and talk about the potential for a "pure" survival horror game from Resident Evil creator Shinji Mikami. All that and yes, even more before the curtain closes on Finishing Moves.

Weekend Confirmed Ep. 110: 04/27/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:28 – 00:27:37

    Whatcha Been Playing Part 1 00:28:30 – 00:55:01

    Whatcha Been Playing Part 2 00:55:35 – 01:25:11

    Listener Feedback/Front Page News 01:26:00 – 02:01:08

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Andrew Yoon @scxzor

Jeff Mattas @JeffMattas

James Stevenson @JamesStevenson

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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

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Comments

  • Regarding using the Kinect, or other aspects of the consoles, as a trainer. I don't doubt this kind of thing will happen, but per Jeff's comment I'm not sure it qualifies as a game.

    Back in the early '90s I played a lot of flight simulators. Of course, in the early '90s they were not really simulators, even with a mouse and keyboard (or simple joystick) they were much easier to control than real aircraft. We all, almost universally I think, imagined how great it would be if the controls more closely resembled actual aircraft.

    Only it wasn't great. It was hard, and complex, and required a lot more time than most gamers were willing to devote. Sure, there were people who loved having more realistic flight sticks and controls, either to help them prepare for actually getting a pilots license, or so they could simulate it without the cost or risk. But it wasn't fun and flight simulators lost their mass appeal.

    All of which is to agree with Jeff's statement that what most people want, whether we acknowledge it or not, is a simplified way of doing the cool thing we see on the screen. These other controllers will have uses, but if they can be generally useful to make games more accessible (which was their selling point) has yet to be seen.