I also had plenty of opportunity to exercise different strategies against real opponents because Skullgirls' online ran without any issues. The Good Game, Peace Out (GGPO) netcode fully delivers on its promise of a lag-free fighting experience. Granted, there aren’t many online features to choose from--the game only offers ranked and unranked lobbies; however, given how many arcade fighters are plagued with online glitches, Skullgirls earns praise for getting the most important part right.
Reverge Labs released Skullgirls with the hope that it could succeed as a tournament fighter. From what I experienced, I can absolutely see the potential. The game only features eight characters (normal for a fighter's debut), but the fighting mechanics are well-refined. The characters are well-balanced and simple to use. Most importantly to me, the game also fully acknowledges the existence of infinite combos. This is normally an unwelcome Easter egg that I run into in other fighting games. However, not only are infinite combos integrated into this game, but players are given easy-to-execute infinite combo breakers to counter them. These aspects of the game encourage me to get better, while also assuring me that the overall experience can remain balanced. At no point did I enter an online match with the feeling that I was about to get creamed.
While the fighting genre is filled with established franchises, I'm happy to see a new challenger enter the ring. Skullgirls is a pleasant surprise and this downloadable title holds its own against many of its larger retail brethren. In the words of the game’s announcer, "It's Showtime!" for this colorful cast of female furies.
Kicking butt in a nurse's outfit