These dramatic events certainly add a lot of tension to the story, but it's the more subtle choices that affected me the most. As in Mass Effect, you'll be presented with dialogue choices. However, unlike BioWare's space opera, your responses aren't automatically aligned to a certain "moral stance." For example, do you admit to killing a walker that could have been related to someone you meet along your journey? Do you lie? Tell the truth? Or, refreshingly, do you stay silent? (Responses are timed, meaning inaction is a valid option at all times.) Your responses affect the way characters respond to you, and ones you build loyalty with can become great assets in your journey. For example, a loyal partner may save you from a nasty fight you'd otherwise have to fight your way out of.
The relationships you develop are what make the game so engrossing. While many expected a game based on The Walking Dead to end up playing like
Many characters from the original comics make a cameo
So, how does it
Will you be able to take care of a child in a zombie outbreak?