Crysis 3 formally announced, urban jungle unveiled

EA let the cat out of the bag a little early with Crysis 3, but this morning issued a formal announcement, complete with the first screenshots.

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EA let the cat out of the bag a little early with Crysis 3, but this morning issued a formal announcement, complete with the first screenshots. Arriving in Spring 2013, it'll send Prophet into a New York City become quite literally an urban jungle, where, yes, he will be breaking out his bow-and-arrow. Crysis 3 takes place within the New York City Liberty Dome, a 'Nanodrome' created by that naughty Cell Corporation. It's split into different environments, with rivers, swamps, rocky canyons, grasslands and ruddy great trees filling The Big Grapple. Within, you'll shoot men and aliens, using both guns and that cheeky composite bow. This being video games, there are perks for pre-ordering, upgrading consumers to the limited 'Hunter Edition' for free. This packs an XP head-start in multiplayer, plus early access to the bow, an exclusive bow skin, and other gubbins. There are retailer-exclusive early unlocks too. Check out the official site for more information. The first trailer's due next week, but we have a few screenshots to tide you over. Say, perhaps it'll use some of the fancy Cryengine 3.4 features Crytek was showing off last week.

Ho ho, watch out alien robot, ho ho, or you might, ho ho, take an arrow to, ho ho, the knee, ho ho.

From The Chatty
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    April 16, 2012 5:40 AM

    Alice O'Connor posted a new article, Crysis 3 formally announced, urban jungle unveiled.

    EA let the cat out of the bag a little early with Crysis 3, but this morning issued a formal announcement, complete with the first screenshots.

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      April 16, 2012 5:51 AM

      Nice caption lol.

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      April 16, 2012 5:59 AM

      [deleted]

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      April 16, 2012 6:05 AM

      ugh why go back to NYC. The end of Crysis 2 set up a bunch of other locations

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        April 16, 2012 6:06 AM

        [deleted]

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          April 16, 2012 7:15 AM

          Yup pretty much, seems they wanted a quick turn around for this game. So just reuse all the old assets and add jungle to them.

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      April 16, 2012 6:13 AM

      As soon as there's a sequel to Crysis 1, I'm in. Until that point, I'm 100% out of that franchise now, Crysis 2 couldn't scare Crysis 1 fans away quicker. (for the most part of course)

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        April 16, 2012 6:37 AM

        See, I started playing Crysis 2 this weekend and I found the game pretty fun! But then again I never really liked the open area style of game that Crysis 1 had, so having it be a bit more linear was more to my style.

        That and having suit stuff bound to keys as opposed to radial mouse wheel crap was a much better design choice IMO.

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          April 16, 2012 6:48 AM

          You can get the keys for suit powers in Crysis 1 too.

          As for more linear being a better design choice - every fucking shooter these days is linear, we need less of them not more.

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            April 16, 2012 9:28 AM

            Absolutely, Crysis 2 was half the game the first one was.

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              April 16, 2012 9:38 AM

              I don't think I'm alone when I say that running through the jungle for 20 fucking minutes to get to an objective was boring as shit. At least on a set path it's constant shoot 'em up with little tidbits of story thrown in for good measure.

              If I was 16 or 17 with tons of free time to spend on games I'd be right there with you, but this horse shit 20+ hour gameplay shooter is not for me. Games like this and MW2 were perfect shooters 6 or 7 hours of constantly ramping action and story. Boosh, mother fucker.

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                April 16, 2012 2:06 PM

                I can't say I agree with you. I loved Crysis 1 because because unlicked Crysis 2 which was Point A to Point B, Crysis 1 was Point A to Point E and you could mix up B, C and D all you want. I also found that with Crysis 2, it was more straight up guns blazing where Crysis 1, I found that there was more variety in gameplay when you approach a "combat pocket". You could stealth in as a ninja and kill everyone silently then go prone and disappear into the bushes or you also could go hulk and run through and punch through walls, throw guys and such. I just couldn't feel that with Crysis 2. It's a great game but I think it just lacks compared to Crysis 1 in that respect.

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                April 16, 2012 2:20 PM

                Good thing it was never like that. I never walked for 20 minutes in the jungle to get to an objective, at most it was about 3. It was constant action pretty much start to finish, except for maybe the beginning of the very first mission. 20 hours? Maybe more like 7-8. Where do people get this shit?

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                  April 16, 2012 2:39 PM

                  Yeah, you were never far from anywhere with maximum speed. If you crawled along while prone abusing the invis I could see some sections taking that long.

                  I don't know where people get any of it. Whenever someone talks about Crysis I feel like they played a different game than I did.

                  Crysis and Warhead were just as linear as Crysis 2 for me, the openness was largely an illusion with nothing to do off the main path but stare at more jungle scenery. The biggest difference is the size of the combat areas. Though Crysis 2 had a few larger ones reminiscent of those in its latter half but even in the small ones you still had the freedom to attack in a variety of ways. That + the suit is what makes a Crysis game fun in my opinion.

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                    April 16, 2012 4:47 PM

                    Its like today... I read with the C3 release people complaining "Better get a blah blah super computer to run this, because C2 was shittly optimized compared to C1".

                    I mean the stupidity inherent in that statement boggles the mind. Somehow Crysis seems to carry around more negative memes than any other.

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                April 16, 2012 6:36 PM

                You are not alone. I'm out on most games with long travel times or repetitive routes.

                That said, I don't see why there can't be variety games. But noooooo. Every game needs to have COD style multiplayer or infinitely spawning enemies.

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            April 16, 2012 10:02 AM

            ++1

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          April 16, 2012 6:56 AM

          "never really liked the open area style of game"

          thats really what I enjoyed most about crysis, so many ways to accomplish objectives. I understand some people dont like that though, have a friend who keeps complaining that new vegas is too open with too many options.

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            April 16, 2012 2:07 PM

            You should level edit a game and just have a long tunnel with a couple of crates here and there for him to duck behind.

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          April 16, 2012 9:57 AM

          It wasn't a radial menu!! It was a gesture system and it is still much much better than the hotkeys. You just need to learn it, so that's why you see a radial menu, but once you do it might as well be invisible because it will be onscreen for only one frame when you're swapping suit powers three times per second using one button and not taking fingers off other rather important buttons. Now you can speed run up to a high wall, strength jump over it, and be cloaked right after your feet leave the ground so you don't get spotted as you sail through the air. You are a ninja.

          When people say developers shouldn't let fans make design decisions, this is why. You're all wrong!

          I do have to rebind it to mouse 4 or 5 because on the wheel it doesn't work as well but that could just be my mouse.

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            April 16, 2012 2:11 PM

            I loved the radial menu. You could leave most of your fingers on the main controls and just hot swap powers with a flick of your wrist. It was so inituive and definitely much better than the hot keys. I thought it was one of the best design choices for a game like this.

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              April 16, 2012 4:17 PM

              radial menu saved my ass in multiplayer. was so easy to jam it into speed mode and go

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      April 16, 2012 6:17 AM

      They made that game already. It was okay but I don't wanna buy it again.

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      April 16, 2012 7:09 AM

      :) looking forward to this.

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      April 16, 2012 7:25 AM

      Crysis 3: MORE PLANTS!!!

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      April 16, 2012 7:25 AM

      Would have been a day-0 pre-order if Psycho was the main player character. (Yes, I know why he couldn't be).

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      April 16, 2012 7:39 AM

      It'll be a nice graphics demo to buy at some point.

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      April 16, 2012 8:01 AM

      Day of the Triffids pre-order DLC bonus. I'm calling it.

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        April 16, 2012 12:41 PM

        I think I would actually take the game more seriously if you were fighting Triffids.

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      April 16, 2012 8:56 AM

      Marketing: "Some fans liked the plants in Crysis 1 and Far Cry, and others like the urban setting in Crysis 2. The original fans were unhappy for some reason. Probably due to that lack of foliage. I'm sure that was it. To appease both types of fans, lets have both settings."
      Design dude: "But how can that work??"
      Marketing: "DO BOTH AT THE SAME TIME"

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      April 16, 2012 9:15 AM

      screw this series, crysis 2 totally turned me off, its like the first one never existed.

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      April 16, 2012 9:16 AM

      Sensible game plots, what?

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      April 16, 2012 9:27 AM

      As Joey would say "put those hands together" ;)

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      April 16, 2012 9:39 AM

      Awesome. Hopefully they have some more Zimmer.

      http://www.youtube.com/watch?v=ZpFyFdrWm_Q

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      April 16, 2012 10:43 AM

      Cryrim?

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      April 16, 2012 12:43 PM

      sounds fine. more suit time is always good. kinda like being the master chief. I like games.

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      April 16, 2012 1:01 PM

      yay, more alien robots.

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      April 16, 2012 2:54 PM

      If people can keep buying shit like Mass Effect, they will snap this up. Don't get all huffy shacknews.

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      April 16, 2012 4:08 PM

      It looks awesome! The setting seems to be a lot more interesting than I expected. And the vegetation looks really good [graphically]. Notice the branching of the tree in this screenshot (just to the left of the center) - http://cf.shacknews.com/images/20120416/crysis_3_online_screen_1_-_cars_21759.jpg
      Very nice :D

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        April 16, 2012 4:23 PM

        I knew something looked great about that grass. Apparently "For Crysis 3 we’ll be using the newest edition of the CryEngine 3. We’ve developed a lot of new stuff since the version of the engine we used for Crysis 2 though. From individually-rendered blades of grass to scalable detail on huge, towering skyscrapers wrapped in unique real-time illumination"
        Individual blades of grass...finally we get real grass in games!
        Source - http://www.incrysis.com/forums/viewtopic.php?pid=524753#p524753

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      April 16, 2012 4:11 PM

      Another screenshot here - http://www6.incrysis.com/screenshots/crysis3_city3.png
      WOW!!!!!

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      April 16, 2012 5:17 PM

      BioDome: The FPS

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        April 16, 2012 5:34 PM

        Can I shoot Polly Shore?

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          April 16, 2012 8:19 PM

          As long as you give him a cracker first yarrrr

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      April 16, 2012 6:50 PM

      Wait I thought we won at the end of the second game? I forget

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      April 16, 2012 7:58 PM

      [deleted]

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        April 17, 2012 7:09 AM

        Mostly because it's unoriginal to the point of insulting

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      April 17, 2012 8:03 AM

      I'm already bored.

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