Finally, Juan and his co-op partner can switch between dimensions -- an enemy might be an invincible white shadow in one plane, but vulnerable in the other. When enemies from more than one plane appear at once, the game becomes more complex as the player is forced to dodge both enemies while swapping between the two dimensions to deal damage.
What may be most impressive about this hodge-podge of concepts is how Guacamelee feels like it owns them all. It's openly borrowing from various sources, but it puts its own stamp on the proceedings so well that it doesn't ever feel derivative or forced. The writing was genuinely funny, the cheeky references were well-placed, and the combat system is easy to pick up and intuitive. Drinkbox hasn't given release details yet, but it's certainly one wrestling match to watch.
Guacamelee wears its influences on its sleeve