Bulletstorm 2 was planned, but cancelled
by Alice O'Connor, Apr 10, 2012 11:00am PDTA sequel to delightfully silly and sweary shooter Bulletstorm had once been in the works, Epic Games has revealed, but sadly it wasn't to be. The project was cancelled, and co-developer People Can Fly was put to work on a mysterious new project. When life gives you dick-lemons, make dick-lemonade.
"We thought a lot about a sequel, and had done some initial development on it, but we found a project that we thought was a better fit for People Can Fly," Epic president Mike Capps said.
"We haven't announced that yet," he clarified to GameSpot. "But we will be announcing it pretty soon."
Commenting that he'd "love to go back" to it, Capps noted that sales weren't stellar either. "From a sales perspective it was good, but not amazing. I think EA was hoping we'd do better."
Capps waggles the finger of blame in the direction of piracy to account for poor sales of the PC edition. "It didn't do very well on PC and I think a lot of that was due to piracy," he said. "It wasn't the best PC port ever, sure, but also piracy was a pretty big problem." The poor demo and questionable marketing probably didn't help either.
To great surprise, mine especially, I thought the original Bulletstorm a forgotten gem of 2011.
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Comments
A sequel to the delightful Bulletstorm had once been in the works, Epic Games has revealed, but sadly it wasn't to be. The project was cancelled, and People Can Fly put to work on a new project. When life gives you dick-lemons, make dick-lemonade.
A sequel to the delightful Bulletstorm had once been in the works, Epic Games has revealed, but sadly it wasn't to be. The project was cancelled, and People Can Fly put to work on a new project. When life gives you dick-lemons, make dick-lemonade. : Shacknews
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Let's say, for the sake of argument, that they can actually know sales and piracy numbers. Or at least get the ballpark figures.
If a game doesn't sell well and doesn't get pirated much or at all then yes, it was probably the quality of the game or the marketing or something.
But if a game doesn't sell well and also gets pirated a lot, probably even more than it sold, is it not a valid argument that the sequel should be canceled since the original game didn't sell and was pirated a lot?
I mean, I get what you're trying to say - that the game didn't sell well because it wasn't marketed well enough. But not every game has the budget to be marketed properly. And not every developer puts out a good demo. Are you saying that only the games that can afford to be marketed well deserve to exist or sell well? Because that's going to make every single game Gears of War or Madden.
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