Lost Planet 3 coming from CoD: Finest Hour dev

Capcom has announced Lost Planet 3, a new game in the series from Finest Hour developer Spark Unlimited. It's due in early 2013.

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Hot on the heels of the Resident Evil 6 trailer leak from the Captivate event, another trailer hit the Internet that outed an entirely new game. Lost Planet 3 is coming, this time from another Western developer with a history in the Call of Duty series.

Capcom was quick to follow with an official announcement. The game is coming to PC, PlayStation 3, and Xbox 360 in early 2013. It stars a utility rig pilot named Jim, who takes on a dangerous job on EDN IIII. The announcement promises third-person battles and first-person action in the utility rig, along with the return of the multiplayer mode.

Meanwhile, Siliconera reports that this game will be from Spark Unlimited, the developer behind Call of Duty: Finest Hour and Legendary.

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  • reply
    April 10, 2012 8:30 AM

    Steve Watts posted a new article, Lost Planet 3 coming from CoD: Finest Hour dev.

    Capcom has announced Lost Planet 3, a new game in the series from Finest Hour developer Spark Unlimited. It's due in 2013.

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      April 10, 2012 9:54 AM

      lol return of multiplayer mode? Sadly that's all the 2nd game was! Awful game, I hope this time around there's a decent single player experience like the 1st.

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        April 10, 2012 11:39 PM

        We tried playing this game at a co-op LAN recently. You're right, the game's awful. Killing aliens is all good fun but when they add in super accurate and super stupid humanoid bandits to the mix, the game instantly became lame.

        To top it off, the mouse acceleration is just about the worst I've ever seen. The options menu is just about the strangest damn menu organization I've ever seen too.

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      April 10, 2012 10:22 AM

      These guys don't have a very good track record, I bet Capcom made a deal on the cheap and is hoping for the best.

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        April 10, 2012 1:29 PM

        "Made it on the cheap"
        usually means "Ship it in 12 months" which in turn will mean over-hiring desperate devs with families, no time to gel as a team, a shitty product then all the extra staff they hired get chucked on the street and possibly the studio closes because the contract only allowed for development milestones to be paid, no back end profits (which doesn't matter because the game tanked)

        Welcome to Game Dev 2012

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          April 10, 2012 3:33 PM

          Legendary got released in late 2008; if Capcom is rush-jobbing Lost Planet 3, then what was Spark doing for the past 3 years?

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            April 10, 2012 8:47 PM

            Odds are, developing and redeveloping content based on the producer's 3 year old daughter's input, that or having major issues getting facebook/twitter/instagram integration into the game

            /jaded vet

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            April 10, 2012 8:49 PM

            But seriously, who knows... Ive got giant holes in my resume because publishers decided to can stuff then you're left high and dry with no project, then you're stuck pitching endlessly or doing art outsourcing to keep the doors open... Then magic Capcom comes along and says "hey we want to crank out LP3 in 12 months, can you do it?" and regardless of whether or not you can do it, you say yes

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      April 10, 2012 1:46 PM

      Both games were horrible, why would they make another :( ?

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      April 11, 2012 12:03 AM

      On a serious side tangent the first Lost Planet was a real ballsy attempt at creating a new kind of control scheme, where your targetting crosshair was sorta independantly controlled on top of your view in a third person mode. Did anyone try the ultimate attempt at this, the first Hitman? You had totally indendant control over your camera, your movement, and your crosshair. I tried several variations to make this workable, and I could *almost* do it. That game was neat in other ways, it was fucking creepy as hell the way everyone would turn their heads to watch you as you walked by.

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