Magic: The Gathering planeswalking again

Stainless Games' adaptation of Magic: The Gathering might not offer the complete experience, but it certainly helps stave off cravings for expensive cardboard. The series will return this summer with Duels of the Planeswalkers 2013, hitting iPad too.

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Stainless's adaptation of Magic: The Gathering might not offer the complete tabletop experience, but it certainly helps stave off cravings for expensive cardboard. The series will return this summer with Duels of the Planeswalkers 2013, which is itself doing a little platformwalking to appear on iPad for the first time, as well as PC, Xbox Live Arcade and PlayStation Network.

Along with new decks and puzzling challenges, DotP will pack a multiplayer recreation of the card game's Planechase variant. There's naturally also a new final boss, in the form of recurring MtG villain Nicol Bolas.

For Magic veterans, DotP adds the ability to manually 'tap' lands, so it won't scupper your devious plans and combos by using the wrong resources.

There's no firm release date for DotP 2013 yet, nor a price, but previous games have cost $10.

[Image from MtG - Duels of the Planeswalkers 2012, as 2013 is under wraps for now.]

From The Chatty
  • reply
    April 10, 2012 6:00 AM

    Alice O'Connor posted a new article, Magic: The Gathering planeswalking again.

    Stainless Games' adaptation of Magic: The Gathering might not offer the complete experience, but it certainly helps stave off cravings for expensive cardboard. The series will return this summer with Duels of the Planeswalkers 2013, hitting iPad too.

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      April 10, 2012 6:12 AM

      we want mtgo on the ipad, not duels of the planeswalkers :(

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        April 10, 2012 6:28 AM

        Speak for yourself. I think DOFP is far superior. Sure there is not deck building, but everyone is on equal playing field. It doesn't become a game of "who can spend the most money for the most awesome cards".

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          April 10, 2012 6:48 AM

          Real men play draft.

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            April 10, 2012 8:56 AM

            It would be awesome if they could somehow support a draft in the next version. Obviously would require a much more reliable network structure (allowing players to rejoin if a connection is lost), but I think it could be possible (though it might cannibalize MTGO phantom drafts).

            With regards to deck building and online play, I hope at least one of the two following things happen:
            1. All cards in game can be used to make any deck. No one is at an advantage since the same card pool would be available to everyone. Obviously the format could (but no guarantee) get figured out and only 2 or 3 tier 1 decks would ever be played, but DLC helps with that.
            2. All cards in a deck pool could be made up to 4-ofs for that deck. Ex: If the base mono red deck only had 1 Stromkirk Noble, you could put up to 4 in a mono-red deck for online. This is less ideal than (1) but would be fun nonetheless.

            I am really happy that manual tapping of mana will be part of the game. That has caused problems for everyone.

            Would really also like to see more of the challenges in the game; those are my favourite part by far.

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              April 10, 2012 9:41 AM

              Man those challenges are so hard for a noob like myself. Any helpful tips there? They are more frustrating than anything right now for me.

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          April 10, 2012 6:59 AM

          Agreed. With everything.

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          April 10, 2012 7:34 AM

          Draft motherfucker!

          Or leagues, may they rest in peace :(

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            April 10, 2012 8:16 AM

            pretty much this.

            also cube drafting :(

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          April 10, 2012 8:07 AM

          I usually only play pauper / EDH / Draft on MTGO anyways. EDH is pretty cheap :3

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          April 10, 2012 9:22 AM

          I just started playing 2012 online and it seems each deck gets 20 unlocks? Are those the only cards you can substitute in your deck? Can't change the number of lands? The deck manager seems to be rather shitty.

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            April 10, 2012 10:29 AM

            Lands scale based on the number of non-lands you have in the deck.

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          April 10, 2012 9:26 AM

          there are plenty of ways Magic avoids this without reducing the game's complexity to beginner levels

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      April 10, 2012 6:34 AM

      Awesome! I've been dying do play MTG on my ipad ever since the first card game hit Xbox 360 a few years ago.

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      April 10, 2012 6:35 AM

      will never be as good as the old microprose game

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        April 10, 2012 6:47 AM

        I've still got my CD. :(

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        April 10, 2012 6:49 AM

        loved that one, would really like to see a similar type of game again

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        April 10, 2012 7:01 AM

        i still play it, it's that fun.

        Also I still play Nerf Arena, so I may not be the best judge of games.

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          April 10, 2012 7:14 AM

          Nerf Arena was pretty good! I haven't been able to find it anywhere though.

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        April 10, 2012 7:12 AM

        Wow, really? That's one that even Sid Meier admits was a failure. Mostly because he underestimated the appeal of multiplayer.

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          April 10, 2012 7:32 AM

          It's the only MtG computer game I have ever played. Great mix of RPG and collectible card game, I loved it! But I also underestimate appeal of MP and never play it.

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      April 10, 2012 6:53 AM

      Uh oh. :[ I was hopelessly addicted to 2012. :[

    • reply
      April 10, 2012 6:56 AM

      [deleted]

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      April 10, 2012 7:32 AM

      Oh fuck iPad version!?!?! Taking a shit just got way more awesome.

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        April 10, 2012 8:03 AM

        I wish there was a like button on the Shack so I could push it right now.

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      April 10, 2012 8:45 AM

      Hopefully they fix the rampant AI cheating. Just make every card that everyone draws from the deck random. Like real life, ya know?

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      April 10, 2012 9:21 AM

      I still play 2012 on an almost daily basis. Sadly I pretty much have to run one of the top 3 or 4 decks to stay competitive.

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        April 10, 2012 9:24 AM

        [deleted]

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          April 10, 2012 10:28 AM

          A draft mode would be neat, but I'd wager that's too close to "real" Magic for them to put it in a $15 game.

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            April 10, 2012 8:17 PM

            [deleted]

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              April 10, 2012 8:20 PM

              what would this even involve?

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                April 10, 2012 8:35 PM

                [deleted]

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                  April 10, 2012 8:53 PM

                  you can't really have a random deck in Magic, otherwise you might end up with a crap ton of high-mana to cast monsters and no lands to cast them with. There needs to be a small amount of structure to every deck. That's why drafts are good, decks are balanced enough to play with but you can still end up with a completely different deck every time you play.

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                  April 10, 2012 10:36 PM

                  yeah that doesn't really work at all in Magic

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              April 10, 2012 8:51 PM

              No.

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        April 10, 2012 9:26 AM

        On that note, what are the top 3 or 4 decks ?

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          April 10, 2012 10:05 AM

          Beknighted, Realm of Illusion and Vampires are IMO the top 3.

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            April 10, 2012 8:34 PM

            Vampires. Man that deck could ruin someone's day if you got the right combination of cards out.

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