Borderlands 2 dev already detailing DLC
by John Keefer, Apr 09, 2012 2:30pm PDTGearbox Software hasn't even released Borderlands 2 yet, and already the developer is talking about the game's first DLC that will come after the game is released in October. What can you expect? A new character class.
At a PAX East panel this past weekend, the developer showed conceptual images for a new Mechromancer class. The class will be available to everyone when the DLC hits 60-90 days after the game hits shelves, but it will be free to those that pre-order the game, according to Kotaku.
Gearbox also detailed two special editions for the game. The first will be the "Deluxe Vault Hunters Edition" for $99, completed with a bobble-head doll of game narrator and weapons dealer Marcus Kincaid. The second will be the "Ultimate Loot Chest Edition," which offers a Borderlands 2-style loot chest, sans hydraulics.
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner








Comments
Gearbox Software hasn't even released Borderlands 2 yet, and already the developer is talking about the game's first DLC.
Gearbox Software hasn't even released Borderlands 2 yet, and already the developer is talking about the game's first DLC. : Shacknews
Thread Truncated. Click to see all 71 replies.
"some games rewrite all of the camera code because they have different requirements and thus different features. sometimes things get left out because, at the time, they weren't considered necessary. I know you couldn't possibly fathom this, but there it is. Borderlands method of tracking FOV settings is completely different (and isn't technically considered a "setting" at all) than stock UDK. There are hundreds if not thousands of things driving what the current FOV *should* be at any given time (hence the constant resetting of the FOV you likely experienced). We understand that PC players were very upset by lack of FOV control in Borderlands 1, and thus in Borderlands 2 there is end-user support for changing this."
You must be logged in to post.