Secret World dev says Wii U 'perfect' for MMOs
by Steve Watts, Apr 03, 2012 11:30am PDTThe Wii U is set to launch this year, and developers are starting to think about what they can do with its touch-screen controller. Funcom, the studio behind the upcoming MMO Secret World, suggests the system would make a perfect fit for the MMO genre.
"Wii U could be the first real console on which running an MMORPG without compromise is plausible," Funcom's Joel Bylos told Official Nintendo Magazine. "The controller is perfect for lining up those rows of hotbars that are essential in most MMOs. A customizable touchscreen interface combined with the 3D spatial movement of a console controller could be a winner."
It makes sense, but this doesn't necessarily mean we'll see any Funcom MMOs like Secret World on the console. His comments seem more speculative about possible applications than a commitment of development effort. First Nintendo will have to develop a wide enough user-base to support an MMO, not to mention a solid online foundation. Nintendo has struggled with the latter in the past, so hopefully the Wii U is the system to turn it around.
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MMO developer Funcom says the Wii U's controller could allow easy access for a hotbar, making it a "perfect" fit for the genre.
MMO developer Funcom says the Wii U's controller could allow easy access for a hotbar, making it a "perfect" fit for the genre. : Shacknews
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Not to mention, you seem to forget you have kinaesthetic sense; you know where your hand is. There are DS games that require you to look at the top screen while operating the bottom screen, and it's fine. You will learn where your macros are the same way you can play a piano or a drumkit or a guitar while looking up. Once you're good at these things it's not a case of really quickly counting how many times you slide your finger down the guitar neck and how many strings up, you just know when you move your hand down x cm the fret'll be there.
And, finally, even if they don't want to clutter the controller screen, they can always make it so a little light on the main screen like the fairy cursor in the Zelda wii games shows you exactly where you're currently pressing, so even if you lose your mental calibration of where you're at you can still see it on the screen.
You guys just love to invent problems.
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