Takedown hits its Kickstarter goal

It came down to the wire, but Serellan hits its Kickstarter funding goal for its tactical shooter Takedown.

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Talk about cutting it close. After languishing well below its $200,000 Kickstarter goal for almost a month for its proposed tactical shooter Takedown, developer Serellan finally made its number with less than three hours to go. The devs can credit a more in-depth Kickstarter page and a last ditch promotion effort with only a week to go in the campaign.

The finally funding tally was $221,833, and included some large last-minute donations, including one for the maximum $7,500 pledge. The difference between this Kickstarter campaign and previous successful ones is that these funds will only take the game to the Alpha stage, with private funding being sought to take the game to completion.

Serellan and front-man Christian Allen can now start work on the game, planned for PC, PS3 and Xbox 360. The team includes developers from such games as Ghost Recon, Halo: Reach, Rainbow Six and F.E.A.R.

The whole project was originally in doubt as funds for the game were slow to come in. But a change to the Kickstarter page (complete with better game description and a tongue-in-cheek interrogation video), as well as a tweet from Minecraft dev Markus "Notch" Persson, helped push it over the top. As with all Kickstarter projects, had Serellan not reached its goal, it would have received nothing.

The PC version will be first-person, and first in the development queue. The PS3 version will be third-person and the Xbox 360 view will be determined by feedback from fans. The goal is to have the game ready for release in June 2013.

Contributing Editor
From The Chatty
  • reply
    April 2, 2012 8:15 AM

    John Keefer posted a new article, Takedown hits its Kickstarter goal.

    It came down to the wire, but Serellan hits its Kickstarter funding goal for its tactical shooter Takedown.

    • reply
      April 2, 2012 8:18 AM

      >:( I wonder how many people who donated know that they aren't getting a full game with that 200k. That it's just for a demo that he'll shop around to publishers.

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      April 2, 2012 8:24 AM

      Good for them I hope it will be good. One thing that really bothers me and I would love to here your guys view on the matter.

      This --> "The PC version will be first-person, and first in the development queue. The PS3 version will be third-person and the Xbox 360 view will be determined by feedback from fans. The goal is to have the game ready for release in June 2013."

      I really don't understand why would you want to label one platform First person or third person? Its like saying PC should be K&M don't use a game pad.

      I really feel all FPS should allow the option to be Third Person or FirstPerson. Serious Same 3 does this flawlessly and so does Skyrim, same for the choice of if you want to use K&M or Gamepad.

      Let the users use and play the game how ever they want.

      Thoughts? Am I way off base or on to something?

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        April 2, 2012 8:26 AM

        [deleted]

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          April 2, 2012 8:29 AM

          Yeah, its really nice that both let you do this, I loved switching back and forth to me it was the best of both worlds and worked really well.

          I guess its time to post on the dudes web site so he adds both.

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            April 2, 2012 8:03 PM

            "Early R6 games worked well with both views" wut? they didn't have 3rd person. 3rd person isn't necessary in a game like they are trying to make. Always felt like cheating in arma using 3rd person because you could just look over hills and over fences. This game is more of a clearing rooms and buildings type of game so third person would be completely unrealistic not having to expose yourself. Hopefully they leave the TPS aspect out of the pc version.

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        April 2, 2012 8:29 AM

        On the forums he talks about the fact that it's fairly easy to switch between the two - especially from FPS to TPS. As they are making it FPS on PC and they are making it for PC first he said that moving to TPS when they port PS3 won't be a huge amount of work.

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      April 2, 2012 8:29 AM

      I've seen a lot of kickstarter projects reach the goal near the neadline.

      The pattern seems to be:
      - chunk of people pledge early
      - if the goal is meet early - another chunk hits
      - if the goal is not meet early --- either it's not meet, or meet right at the deadline.

      Just seen it over and over, so I am not sure how much it has to do with what the team did and how much is just normal.

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      April 2, 2012 8:35 AM

      [deleted]

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      April 2, 2012 8:37 AM

      I pledged but im giving less than 50% odds this game ever sees the light of day

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      April 2, 2012 8:42 AM

      An alpha build of the game (for 3 platforms) in 14 months? Chance of that happening: 0. These guys couldn't even be bothered to make a good kickstarter page from the beginning.

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      April 2, 2012 8:45 AM

      I hope people don't keep pushing stuff that hasn't even had a month of development time. It's a risk even with good developers but with the lesser knowns, it's just kind of crazy.

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      April 2, 2012 10:14 AM

      Totally short of its goal then magically at the last minute, massive donations are made when the dude mortgages his house a second time and fakes the donations to hit the goal

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        April 2, 2012 10:25 AM

        It was notch actually. But whatever, conspiracy theories are way cooler

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          April 2, 2012 11:07 AM

          Possibly, I just find with a lot of kickstarter campaigns that come close, magically the funding is found at the last possible second. Imaging its you, you have 95% of the money you need, if you dont hit 100% you get NOTHING, what would you do? Same thing as me, borrow, beg, etc to hit that mark

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