Weekend Confirmed 105 - Journey, Mists of Pandaria, Mass Effect 3
by Garnett Lee, Mar 23, 2012 11:00am PDTAfter a long look at Mass Effect 3 last week, Jeff, Jeff, Andrea, and Garnett turn their attentions to Journey, the upcoming Mists of Pandaria expansion for World of Warcraft, and other games. However, they cannot ignore the interesting turn the controversy over the ending of Mass Effect 3 took with BioWare co-founder Dr. Ray Muzyka directly addressing fans to promise them "clarity" and "closure" through new content the team will create. We also catch up on the announcement of an Epic Mickey sequel along the way to wrapping up with Finishing Moves.
Weekend Confirmed Ep. 105: 03/23/2012
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Show Breakdown:
Round 1 00:00:30 – 00:27:20
Whatcha Been Playing Part 1 00:27:56 – 00:56:50
Whatcha Been Playing Part 2 00:57:50 – 01:27:58
Listener Feedback/Front Page News 01:28:49 – 01:58:34
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For our listeners in or near Los Angeles - Double Jump (The show Christian Spicer and Jeff Cannata are putting on) is at the Upright Citizens Brigade Theatre on Saturday, March 24th. Check our show notes for more info and the link where you can purchase tickets. People can get tickets online at:
http://losangeles.ucbtheatre.com/shows/view/3042
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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
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Comments
I'd be willing to believe fans only make up 25-40% of the complaints. Blood in the water and sharks come by just look at reviews before a game gets releases by the public:(
I think that one of the things that no one was understanding about Dust is that while CCP won't ever publicly say it,this game IS NOT meant for casuals players.Just by design,the game really doesn't lend itself for casual players to have any real benefit of playing for a couple of hours just to shoot a few people and nothing more.There's going to be way too much going on that,and believe me when I tell you,that casual players will not be welcome by the more dedicated players,due to the fact that this will be an extremely clan heavy game.
Obviously the devs are taking a huge risk with this game,basically because it appears that they are trying to reinvigorate the general FPS genre with something that's more or less completely new.
Now apparently Dust 514 will have a game mode just for people that want to jump in a shoot it up with smaller maps and player counts,but let's face it,that's only there just to lure the casual player into the bigger universe.
One other think that was completely not ignored while talking about the game was the fact that it's going to be Free To Play on PSN.Honestly,aside from gameplay mechanics,that's one of my biggest concerns because of how ambitious the game is,I have to wonder how the devs are going to make money,even with the microtransaction system that's going to be in the game.
Also,Jeff shouldn't ever talk about MAG again.It's another game that's really not meant for casual players.A game that REQUIRES coordinated teamwork and strategy to succeed isn't a game for casuals.To think that what real players on the other side of the map,doesn't effect what's going on just shows that he didn't play the game enough to really understand what it was about.
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What if Bioware does in fact release an epilogue DLC, that completely rewrites the ending.
BUT this epilogue ending stats with a large, clear explanation that this ending (or selection of endings) is NOT CANNON.
That is to say, you would be playing something of a spin-off, what-if scenario instead of the actual ending.
I'd be ok with that. It would give people demanding a different finale what they want, but it would let Bioware maintain the artistic integrity of the core vision.
It would also allow them to charge for this new DLC, since it's not actually a correction or replacement for the existing ending, it's just alternate content for those who want it.
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I keep thinking back to the release of Too Human, when people were saying the creator (Dennis Dyack) had too much free reign, there should have been people to reign him in and guide him etc.
So which is it? Do you reign creators in when they're making a misstep (as with Too Human or the ending of ME3 - apparently) or do you leave them be to create?
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And saying Mass Effect was all about the journey is a very narrow minded way of looking at it because endings are important because as the name suggests it needs to give people closure. Even if the developers wanted to have an ending that was open to interpretation they could have done a better job at it. Ending shouldn't always be happy but they should give you closure. Point and case, the ending to Battlestar Galactica.
However, I played through every side-mission and fetch-quest in the game to build up my 'rep meter, so that it was completely filled (half red, half blue) by the end.
I'm sure if I had only played through the main quest, then I would need to go whole-hog one way or the other to get one of the options.
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Why? Look at what CD Projekt are doing with The Witcher 2 EE - they are expanding the last chapter & the epilogue in direct response to criticism from the fans and the games press. Many things in ME2 were also a direct consequence of fan feedback, like the romance options. (funny btw that Cannata cited Dickens in support of his argument when Dickens did in fact change an ending due to reader response).
All forms of media are not the same. Books and films are generally thought of as static; if you read the book you know you read THE book, the same book everyone else read. Games aren't that way. Not only do they give different experiences to different people, but games change over time. Look at WoW, you can't even walk around in the old Azeroth anymore!
If you want to argue that stories are fundamentally different from any other part of a game, that there's something inherent in them that means they should not be changed after the arbitrary point which is the release to the public (because they undergo constant change before that), then make an argument for that. It's not a tautology, you see.
Finally I think it's quite obvious that the ending was rushed and I doubt it actually represents the full vision of the development team. I can't prove it, but considering that the whole game basically follows the same structure as both ME2 and DA:O where you spend the whole game preparing for something, and then in ME3 the preparations are COMPLETELY ignored. No one face plants on purpose.
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You guys brought up Game of Thrones in the ME3 discussion, and as a big fan of the A Song of Ice and Fire series, I think this provides a good example of how Mass Effect differs from traditional narrative. Game of Thrones is a story where the audience has no actual impact on the events that unfold. This lets the author pull no punches in regards to how the story unfolds, making those difficult choices that makes the story so emotionally impactful, memorable and engrossing, and I think it is done brilliantly. We are being led through this tale by Martian, and accept it because we have no expectations of control on these events due to the medium. This is purely Martian's vision of how events unfold and eventually(fingers crossed) conclude.
Now lets look at the Mass Effect series and how it differs. The PR and marketing for this game trumpeted itself as being reflective of a player's choices in its entirety. Even for games, that is a very unique. Giving players control about how the events unfold and conclude, instead of having a one defined experience. There is still the option to have the same type of dramatic experiences offered in ASoIaF, but there can also be alternatives if the player so chooses. This was Bioware's vision for the game. It is actually Bioware's defining characteristic in the gaming industry, and they have shown multiple times in the past that this can be done successfully and has inspired studios like CD Projekt who have also done this successfully(and have also changed their narrative in the Witcher 2 in response to fan feedback without any attacks on their artistic integrity). So when it comes to the ending of ME3, I don't think our expectations were any higher than what Bioware has set them to.
I would like to make a comparison to another well regarded Bioware game, Dragon Age: Origins. It provided an ending that was influenced by my choices and leads to some pretty dramatically different and unique endings that still held the same overarching themes, which is what ME 3 was touted as having since they day it was announced.
The story arcs are pretty damn similar when you think about it. You spend the whole game unifying multiple races, gaining the support of some at the expense of others. Seems familiar. You build relationships with and influence members of your party as you see fit. Also familiar. You are led into a final showdown with an seemingly unstoppable force. Familiar again! So now why is it that DA:O was able to diversify its endings, allow the player's choices to influence the outcome, and provde, what I felt was, proper closure with its ending and epilogue for all the major plot points and characters you influenced (without going overboard like LoTR), while ME3 is only able to give, what was essentially one size fits all ending? Doesn't that go against Bioware's vision, as well as what we were lead to believe we were spending money on? This leads me and many others to feel that the ending was rushed and fumbled to try to meet some artificially constructed release date, that Bioware has earned the right to push back at this point, not developed in parallel like Garnett has suggested.
And how does changing the ending undermine Bioware's artistic integrity? By adding to the story they already developed? Well then that means they already undermined that artistic integrity, along with many other developers, on their own by providing singleplayer DLC for ME 1,2 and even 3 already. Hell the last thing you see in ME3 is a screen telling you to buy more DLC. If it's all about the journey, then why is it okay for Bioware to alter the journey continually with DLC(which they said before release will be influenced by fan feedback), but the ending, which is apparently less important can't be changed or have alternatives provided?
I don't mean to sound condescending or insulting to those who truly believe games can be art when I say this, and I really don't want to take away anyone's experience. But Mass Effect was not sold to us as an artistic endeavor like Journey, or a series like Game of Thrones, or a film or a narrative driven game like Uncharted dictated solely by the developer. Bioware is unique in that it gives control to its players. This is why I believe that there is some validity in asking Bioware to provide an ending that is in line with our reasonable expectations that they themselves set, and that I would support them revisiting the ending. I think that this whole idea of mocking with "I didn't like the end of this film, or book because it wasn't happy so lets change it!!!" completely disregards how unique this Mass Effect situation really is.
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