Weekend Confirmed 105 - Journey, Mists of Pandaria, Mass Effect 3

By Garnett Lee, Mar 23, 2012 11:00am PDT

After a long look at Mass Effect 3 last week, Jeff, Jeff, Andrea, and Garnett turn their attentions to Journey, the upcoming Mists of Pandaria expansion for World of Warcraft, and other games. However, they cannot ignore the interesting turn the controversy over the ending of Mass Effect 3 took with BioWare co-founder Dr. Ray Muzyka directly addressing fans to promise them "clarity" and "closure" through new content the team will create. We also catch up on the announcement of an Epic Mickey sequel along the way to wrapping up with Finishing Moves.

Weekend Confirmed Ep. 105: 03/23/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:27:20

    Whatcha Been Playing Part 1 00:27:56 – 00:56:50

    Whatcha Been Playing Part 2 00:57:50 – 01:27:58

    Listener Feedback/Front Page News 01:28:49 – 01:58:34

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrea Rene @andrearene

For our listeners in or near Los Angeles - Double Jump (The show Christian Spicer and Jeff Cannata are putting on) is at the Upright Citizens Brigade Theatre on Saturday, March 24th. Check our show notes for more info and the link where you can purchase tickets. People can get tickets online at:

http://losangeles.ucbtheatre.com/shows/view/3042

The first 10 people that say "Weekend Confirmed" at the door get their money back! The show is all ages and should be awesome!

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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

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Comments

  • The problem of people buying day one is that the whole industry is built around the idea of the day one to six months cycle. Publishers abandon most products that don't hit on day one, it's not just gamers. I agree, and have said on these boards many times- that the industry needs to move to a longer view of this industry.

    I'm starting to think that won't happen until gaming is more like music and movies and games keep gaining money after the initial release. Think about how much money Pink Floyd would have not made off of Dark Side of the Moon if it only came out to be abandoned after release.

    HD collections and places like the Virtual Console are an ok move, but until the process of releasing old games becomes the norm, and until publishers and developers libraries of titles are looked at as more than IP, this problem will continue.

    Thread Truncated. Click to see all 5 replies.

    • I agree, but the situation is going to be hard to change.

      The problem is that video games now tend to advantage early adopters in a way that other mediums don't. There will always be those who want to be first, i.e. for your example the guy who claims to be the biggest Pink Floyd fan and bought every album the day it came out. But other than that, those of us who picked up Dark Side weeks, months, or even years after release had largely the same experience with the album (though one could argue about the fidelity of analog versus digital presentation, that's for another site).

      But in video games this is frequently not the case. On the one hand, with patches and DLC, there is a decent argument to be made for later adopters getting a better and more complete experience, frequently at a cheaper price. But this focuses on single player campaigns and the industry is increasingly being driven by multiplayer (cooperative and competitive) experiences.

      In the case of cooperative modes of play, I tried last year to get some of the people I play with regularly to put off picking up a particular title until a few months after launch. There were other titles coming out we all said we were interested in playing so why not wait on this one? But all it took was one person to crumble, pick it up, then start saying that everyone else really needed to pick this up so we could all play together. Maybe that's an isolated incident, but since we are talking shared experience it is easier to coordinate if we all just pick it up at the same time.

      Think about Mass Effect. I'm not a player but it's hard to avoid the discussion. It is apparently easier to prepare for the end of the game if you play the cooperative mode. I don't pretend to know how much but before the ending itself became so controversial the need (or perhaps only advantage) to play the multiplayer was a big deal. If you are a late adopter (three months from now) of the game, how easy will it be to find a match?

      A bigger issue is the competitive modes. I'm not a skilled player. On most games I would say that I rank below average unless I really put a lot of time into that particular game. That means if I pick up a game two or three months after release, I'm going to get slaughtered (worse than normal) in the multiplayer. This assumes, of course, that there is much of a multiplayer crowd left.

      There is a problem with waiting even for a single player focused game. That is the risk of spoilers. Twitter is increasingly progressing from social media to spoiler media. There's a popular TV show that every week gets spoiled on my feed by multiple people talking about what is happening as the show airs. I can only guess that the West Coast people who follow these individuals must avoid Twitter that night.

      So if, let's say, Valve announces Half-Life 3 at E3 (I know, I'm likely going to be disappointed again, but let me dream for a moment). When the game comes out, I'm getting it as soon as possible and playing. I might have done this anyway, but I can't trust that someone is not going to spoil key parts of the narrative.

      Nothing about this industry or the people who play it are conducive to waiting. If you are active in social media with other gamers, frequent gaming sites, and/or listen to gaming podcasts it is going to be hard to not pick something up, for one reason or another, within the first two weeks (maybe even one) of launch. Add to this the increasing number of pre-order bonuses that encourage buying before the game is even out and the industry is moving in the other direction. Oh, and Kickstarter anyone?