Vanguard: Saga of Heroes going free-to-play

Sony Online Entertainment is sending yet another of its MMORPGs free-to-play, planning to open Vanguard: Saga of Heroes up to all this summer. SOE's also ramping up development a little, expanding the team to make new content.

18

Sony Online Entertainment is sending yet another of its MMORPGs free-to-play, planning to open Vanguard: Saga of Heroes up to all this summer. SOE's also ramping up development a little, expanding the team to make new content.

Details on how exactly Vanguard will run as a free-to-play game aren't settled, but director of development Andy Sites says it may be "similar to" EverQuest and DC Universe Online. Expect tiered memberships with optional subscriptions, microtransactions for items and boosters, and the usual F2P fare.

"We've had a dry spell of game updates over the past few months," Sites wrote. "That said, I'm happy to announce the drought will be coming to an end this week, with our first scheduled update since last December. We plan to roll out game updates MUCH more frequently than years past, which will include general improvements, new content and more. "

According to the F2P FAQ, its "tentative time frame" for the F2P relaunch is summer 2012.

Vanguard was created by Sigil Games, a studio founded by EverQuest veterans who left SOE. However, less than four months after the game launched in 2007, the assets of Vanguard and Sigil were acquired by SOE.

From The Chatty
  • reply
    March 22, 2012 8:00 AM

    Alice O'Connor posted a new article, Vanguard: Saga of Heroes going free-to-play.

    Sony Online Entertainment is sending yet another of its MMORPGs free-to-play, planning to open Vanguard: Saga of Heroes up to all this summer. SOE's also ramping up development a little, expanding the team to make new content.

    • reply
      March 22, 2012 8:02 AM

      This could possibly be awesome. ShackGuild incoming? And I think you meant Expect not Except, Alice.

    • reply
      March 22, 2012 8:02 AM

      Anyone still play this?

    • reply
      March 22, 2012 8:08 AM

      I used to play this as a necromancer night elf and a black night class(forgot the name) werewolf race, it was pretty cool game.

      Man it took a long time for it to be free to play, I think this was the first Unreal 3 engine MMO was real pretty when I played.

      My only beef(back in the day) the economics on gear was all crafting by players, so if you had no players you had no gear to buy, of course there where drops and quest, but I like stores personally.

    • reply
      March 22, 2012 8:11 AM

      This game is rich with fantasy

      • reply
        March 22, 2012 8:12 AM

        What does that even mean?

        • reply
          March 22, 2012 8:42 AM

          If they were hoping to become rich making this game, it was just a fantasy.

    • reply
      March 22, 2012 8:28 AM

      Wow...this took forever. No one has been playing for like...8 or 7 years? Especially after SOE put their nasty hands on it.

      • reply
        March 22, 2012 8:36 AM

        Came out in 2007 so, no one has been playing it for about 4 years 6 months.

        • reply
          March 23, 2012 8:00 AM

          oh wow, thought it was earlier than that! Ah well, the game still sucked. EverQuest will always be my one and only favorite MMORPG.

    • reply
      March 22, 2012 8:37 AM

      Tried the trial a few times but the servers were always dead, seemed like it had potential if they had the population numbers to support the grouping content. Hopefully f2p gets enough people playing.

    • reply
      March 22, 2012 9:52 AM

      [deleted]

    • reply
      March 22, 2012 10:04 AM

      The best experience I had with this game was doing the diplomacy quests for the evil cat race, which actually had a lot of interesting story about them being the real bad guys - a terrible invader race. However, that all ended pretty quickly once you got into the main game world, and diplomacy became super-generic.

      Did the diplomacy story lines ever pick up again at higher levels?

      • reply
        March 22, 2012 11:01 AM

        If I remember correctly, they were tricked by an even worse race and stranded on Telon, putting on hold their cross-planar hunt.

    • reply
      March 22, 2012 10:37 AM

      FUCK YES. FINALLY.


      Also, I did a little sound program thingie if anyone goes back to playing:

      http://forums.station.sony.com/vg/posts/list.m?topic_id=56848

      • reply
        March 22, 2012 11:03 AM

        I might check it out when it goes F2P.. not that i'd play it a ton but would be cool to see how it developed.

        • reply
          March 22, 2012 11:12 AM

          It fixes BSOD errors for me when using X-fi hardware sound, which was really how the entire thing got started. The 5.1,6.1 and 7.1 software mods were things I was happy to add via openal-soft for people who don't use hardware sound at all. It's a work around, but hey, it works.

    • reply
      March 22, 2012 10:55 AM

      wow I thought it had shut down years ago. didnt the main guy behind the game pretty much disappear after the game blew up in his face?

      • reply
        March 22, 2012 11:00 AM

        He did. Had all sorts of personal issues and vanished. Development went on for a few more years with hit or miss results. Most of the performance issues are resolved, but it still has its rough patches. F2p is a great idea for it though.

        • reply
          March 22, 2012 11:02 AM

          why didnt they do that back in 2008 when it tanked?

          • reply
            March 22, 2012 11:06 AM

            It wasn't a popular model back then. Their eq2 and eq1 FTP versions have been huge hits for them.

            • reply
              March 22, 2012 11:12 AM

              ya but Anarchy Online was F2P at that time and it turned a flop into a profitable game

              • reply
                March 22, 2012 11:15 AM

                True, but this is SOE we are taking about here. Smed helped launch EQ and even set the now "standard" $15 price tag for monthly fee's. He wasn't about to drop that and go F2p until LOTS of others had proven it could be done with a profit.

                • reply
                  March 22, 2012 11:23 AM

                  he seems to have learned that lesson exceptionally well. like really really well, omg lets make oodles of money - well. I think the formula goes like this

                  Star wars + children + microtransactions + weekly new hats = MOM I NEED ANOTHER 1000 Station Cash points

                  fuck you SOE, fuck you for attacking my wallet through my kid

    • reply
      March 22, 2012 11:02 AM

      There were a few shackers that played this back in the day.. I remember I got a Cleric up to 1 minus max level, and a different class up pretty high (caster, forgot the class tho.. utility guy that had a lot of bad-ass shit)

      I remember having fun with it.

      • reply
        March 22, 2012 11:08 AM

        Paladin + Cleric was so broken when we played. We'd go in a duo stuff that entire parties were having issues with and clear out entire zones ourselves.

    • reply
      March 22, 2012 11:02 AM

      Haha all I remember is how unfinished the game was at the higher levels. You could go into some zones and walk on terrain for hours and it wasn't populated with anything.

    • reply
      March 22, 2012 4:11 PM

      This game had so much potential. Came out extremely buggy and then a mass exodus of players killed it off. If they would have been allowed to finish we would have had a gem.

    • reply
      March 22, 2012 6:19 PM

      I played this game again a couple years and it really has improved. Looking forward to this.

    • reply
      March 23, 2012 5:48 AM

      Ugh, why do I get so tempted to resub to these games that I've resubbed to before and always end up being disappointed. I guess I'll try this out and see if it's changed over the past few years... :)

Hello, Meet Lola