SimCity's GlassBox engine shown off
by Steve Watts, Mar 20, 2012 8:15am PDTWe've heard some impressive details about next year's SimCity, but none of it would actually work without a solid engine under the hood. At Game Developers Conference, EA and Maxis showed off the game's new "GlassBox" simulation engine. Now, you can see a quick recap of EA's presentation in a new video.
In the video, gameplay lead Dan Moskowitz walks us through some of the features of GlassBox--although he notes that the graphics are simply placeholder. Every simulation rule will trigger visible effects, like a coal refinery that creates both power and air pollution. This way, players will be able to see every aspect of the simulation in action. "What you see is always a 1:1 representation of what the simulation is doing," said Moskowitz.
"Agents" carry the game's resources, and the most common of them are members of the population. To give you an idea of the game's scale, Moskowitz says the system is built to support "tens of thousands" of agents at a time.
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SimCity gameplay lead Dan Moskowitz talks about some details of the Glass Box engine running the upcoming title.
SimCity gameplay lead Dan Moskowitz talks about some details of the Glass Box engine running the upcoming title. : Shacknews
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I never liked how a house didn't represent a single family dwelling but rather each house was representative of several families, which meant that a suburban area of 20 houses could have been over 120 people or something. It was confusing and I hope they move to a 1x1 scenario but allow for bigger tiled maps.
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