Wasteland 2 hits funding goal in two days

It took only two days for inXile's Kickstarter campaign to fan-fund Wasteland 2 to hit its $900,000 goal, and the pledges keep on coming. There are still 33 days left to go, so the sequel to Interplay's vintage RPG is on course for to be very shiny indeed

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It took only two days for inXile's Kickstarter fan-fund Wasteland 2 to hit its $900,000 goal, and the pledges keep on coming. With 33 days left to go, inXile has so far raised $958,458, so we're on course for the sequel to Interplay's widely-adored vintage post-apocalyptic RPG to be very shiny indeed.

"Woot!!! We did it!!!! Fantastic!" Brian Fargo, head honcho of inXile and Wasteland 2, said on Twitter last night. "I am going to sleep like a baby tonight. Once again I am awed by the support! A dream come true today."

He added, "And again... you have all been amazing and only through your efforts would this have ever happened! To think 20+ years..."

When it launched the campaign, inXile said on its Kickstarter page that if it reached $1.25 million, the extra money would "go primarily into making the world bigger, adding more maps, more divergent stories and even more music."

At $1.5 million, the plan goes, inXile will make Mac and Linux versions and expand the game's scope again. "You'll have more adventures to play, more challenges to deal with, and a greater level of complexity to the entire storyline. We'll add more environments, story elements, and characters to make the rich world come alive even more."

It seems nigh-on inevitable inXile will hit those marks. If you want to chip in money yourself, $15 will get you a digital copy of the game, $50 buys you a boxed copy with feelies, and for $5,000 you can appear in Wasteland 2 as a statue. Hit up the Kickstarter page to join in.

The current rash of video game Kickstarters was sparked by Double Fine's drive to fund a new adventure game. That wrapped up on Tuesday with an impressive $3,335,371, blowing past its $400k target.

From The Chatty
  • reply
    March 15, 2012 5:45 AM

    Alice O'Connor posted a new article, Wasteland 2 hits funding goal in two days.

    It took only two days for inXile's Kickstarter campaign to fan-fund Wasteland 2 to hit its $900,000 goal, and the pledges keep on coming. There are still 33 days left to go, so the sequel to Interplay's vintage RPG is on course for to be very shiny indeed

    • reply
      March 15, 2012 6:44 AM

      Alice, weren't they seeking for $400k instead of $300k?

      • reply
        March 15, 2012 6:59 AM

        Well, the game development costs were looking at 300k + 100k for the documentary. So 11x the development cost goal, but not 11x the overall goal.

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        March 15, 2012 8:50 AM

        Oh, yes. Brainfart. I was thinking of the $300k for the game, forgetting the documentary.

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      March 15, 2012 9:45 AM

      So can a game really be made for just $900,000? Or is that just the money to get started?

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        March 15, 2012 11:27 AM

        Yup, it wouldn't be anywhere near the scope that we think of generally today.

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        March 15, 2012 11:43 AM

        for a 10-$20 steam game, yeah

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        March 15, 2012 1:09 PM

        He's chipping in 100k himself. If it's a 2d top down rpg then yeah i think that should be enough.

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        March 15, 2012 3:33 PM

        To employ 9 people for $100k each for 1 year of work to bang out a game?

        It's not like they're spending that much money on gold plated chandeliers for the basement bathroom.

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          March 15, 2012 6:01 PM

          100K? I'd love to work there... Hell, most all developers I know would love to work there.

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          March 15, 2012 6:17 PM

          lol 100k each

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            March 15, 2012 7:29 PM

            Paying salaries isn't the only cost to hiring a person.

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      March 15, 2012 12:31 PM

      so thrilled. i'm glad inXile could get another lease on life with this. I'm sure it'll wind up not being quite what people are hoping for, but it ought to be unique at least.

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        March 15, 2012 1:08 PM

        It will be very interesting to see these kickstarters after they've launched.

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          March 15, 2012 1:35 PM

          Gamers, especially the type who are all hot and bothered over indie games and kickstarters, are convinced that everything wrong with the video games they don't like is due to publisher meddling.
          When these games come out, the same entitled babies who are up in arms about every fucking thing in every fucking game will find something to be pissed about. Except this time they'll feel owed so much more because they funded it.

          We already have people raising 40,000 dollars to get BioWare to change the ending of Mass Effect 3, and other absurd shit like that. The first bad, mediocre, or even not-quite-as-expected Kickstarter game is going to be a fucking gong show.

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            March 15, 2012 1:41 PM

            Or people will really start appreciating how much work goes into making games....

            BWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAA!

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              March 15, 2012 2:53 PM

              You had me for a second. Good one.

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              March 15, 2012 3:29 PM

              Or maybe, hopefully, it'll wind up down the road spawning a true commitment from some dev team somewhere to err on the side of less tech and less blast-from-the-past fanboyism and opt for more mature concepts and tasteful, simpler execution.

              A gal can hope......

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            March 15, 2012 5:46 PM

            "We already have people raising 40,000 dollars to get BioWare to change the ending of Mass Effect 3"

            ROFL!

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      March 15, 2012 4:00 PM

      I really hope these games do well.

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      March 15, 2012 8:52 PM

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