Mass Effect designer defends day one DLC, says game developers 'are not evil'
by Andrew Yoon, Mar 09, 2012 3:00pm PSTWhen BioWare revealed day-one single player DLC for Mass Effect 3, players were up-in-arms about how content had been cut for the sole purpose of making more money. But is that really true? Christina Norman, former designer and programmer of the Mass Effect franchise (currently at Riot Games), presented a one minute rant at Game Developers Conference, asking consumers to simply "judge our games based on what they are."
"There's no point in releasing DLC a year after your game has come out when most people have already sold your game back to GameStop three times," she told the audience. "That means getting it out early; that means even day-one DLC. That is a terrible thing to some players. Players rant--they know nothing about this DLC that's coming out except its name. But then it's 'oh this game must be incomplete, the game must be ruined.' Game developers are not evil. (Some are evil.) But most are not evil."
"We just want to release awesome stuff. Players please, give us a chance. Judge our games based on what they are. Judge the DLC based on what it is. Stop thinking you're a producer and telling us when and where we should be building our content."
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Comments
Christina Norman, former designer and programmer of the Mass Effect franchise, discussed day-one DLC and why it is not "evil" to do it.
Christina Norman, former designer and programmer of the Mass Effect franchise, discussed day-one DLC and why it is not "evil" to do it. : Shacknews
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Is that serious? If you have the possibility of decent DLC or expansions further down the line, then we wouldn't sell the game in the first place, that actually gives us a reason to hang onto it. Actually cramming content in the first few weeks on release is what makes people sell them, since they have no reason to hang onto them anymore, they've all the game has to offer or will offer.
[QUOTE]
"That means getting it out early; that means even day-one DLC. That is a terrible thing to some players. Players rant--they know nothing about this DLC that's coming out except its name. But then it's 'oh this game must be incomplete, the game must be ruined.' Game developers are not evil. (Some are evil.) But most are not evil."[/I][/QUOTE]
Please don't condescend to tell us what it means. Day one "DLC" (and i use that term loosely,) that is included on disk is not even DOWNLOADABLE content, and should have been part of the game from the start. Even if it's content that is not related to the main storyline, it's simply a way of trying to squeeze more money from your customers on day one. You know it, we know it, so stop insulting our intelligence and trying to justify it any other way.
[QUOTE]
"We just want to release awesome stuff. Players please, give us a chance. Judge our games based on what they are. Judge the DLC based on what it is. Stop thinking you're a producer and telling us when and where we should be building our content."[/QUOTE]
Sorry, but, did you really just tell your customers to stop giving you feedback on what they want and just accept whatever you deign to release? How about you just release "awesome stuff," stop telling us what we want, and stop letting greed shape your games. We always judge games and DLC based on what they are, we have to, since we spend our hard earned cash on these games. Which, coincidentally, gives you the ability to make more games, so perhaps you should have a little more respect for what the customer is telling you they want and don't want. Finally, we don't think we're producers, we are far more important; we are gamers, we are the people who enable you to have the job you do, we are the people who put the money into your coffers and have made gaming a multi billion dollar market, we are the ones who ultimately judge your games and company, we are your customer base.
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