Weekend Confirmed 103 - GDC 2012 special

By Garnett Lee, Mar 09, 2012 11:15am PST

Weekend Confirmed goes on the road to the Game Developers Conference in San Francisco and finds some long-time friends of the show to make it a doubly excellent episode. John Davison of CBSi joins Jeff and Garnett for the show, with 8-4 Play's Mark MacDonald and videogame editorial ninja Billy Berghammer tag-teaming the fourth chair. Along with some of the topics of the day from the conference, the group catches up on a long list of games. Halo 4 and the newly announced Wreckateer highlight take top honors from Microsoft's recent Spring Showcase Event, the first look at Medal of Honor Warfighter also gets its due, SSX springs back to the forefront of the discussion again this week, and there's much more. Special thanks to CBSi and GameSpot for graciously opening the door and allowing Weekend Confirmed the space to record the show again this year.

Weekend Confirmed Ep. 103: 03/09/2012

Subscription Links:

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 103 directly.

We're testing out this pop-up player so you can listen from right here on the page. Let us know how it works for you.

Special thanks to GameSpot for providing the space for Weekend Confirmed to record in San Francisco again this year.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

And this week's guests:

John Davison @jwhdavison

Mark MacDonald @markmacd

Billy Berghammer @louiethecat

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Click here to comment...


  • So I've been playing a lot of Mass Effect 3 lately, and I've spent a little bit of time fooling around with the Kinect features. Overall they work surprisingly well. I'm also a little surprised at the way they effect my gameplay experience.

    For example, I'm actually quite fond of using the voice commands during conversations (I didn't think I would like this feature at all). The interesting thing is that I now use conversations as a 'break' from gameplay. I'll put my controller down on the table, and talk my way through the conversation while I get up and walk to the kitchen for a glass of water, or something like that. I'll just lean back and relax. I'm not sure why, but having no controller in my hands during these sequences removes the tempation for me to rush through them. I take my time, relax, and really dive deep into the character interactions.

    The other silly little feature that I'm completely in love with is being able to save at any time by saying "quick save". I actually wish all games would add this feature. It sounds silly, and it shouldn't be a big deal, but I really love being able to save on the fly without needing to pause the game and go through the menu.