DeAngelis told me that they want every playthrough to feel unique to each player, hence the procedural nature of the individual levels. While levels won't look different, there are other "procedural aspects." DeAngelis explained: "The aliens will be placed differently. They will move around dynamically on the map, even when you can't see them. So it will be a different flow every time you play, even if you're playing the same map. There will be different enemy types, you might have different spawn points for your soldiers." The hands-off presentation showed off a battle that places in a gas station. I asked if this was a level that we might see again if we played a second time around. The answer was probably not. "If you're playing your third time, you might see the gas station again... [but with] totally different aliens with totally different abilities with totally different squad mates." XCOM: Enemy Unknown will be available later this year.
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