Weekend Confirmed 102 - SSX, Binary Domain, Vita
by Garnett Lee, Mar 02, 2012 4:00pm PSTGDC looms on the horizon next week but there's no quiet before the storm. Christian Spicer and James Stevenson join Jeff and Garnett for a show stacked with great games. SSX, Binary Domain, and Syndicate co-op lead the pack, and there's still plenty more to talk about with the PlayStation Vita. The conversations also cover some of your games that drive you right to the brink but keep you coming back for more and hoped-for inclusions in the rumored to be announced SimCity 5. And that's just some of the talk that races by along the way before Finishing Moves caps it all off.
Weekend Confirmed Ep. 102: 03/02/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:00 – 00:28:58
Whatcha Been Playing Part 1 00:29:25 – 00:58:29
Whatcha Been Playing Part 2 00:59:28 – 01:29:37
Listener Feedback/Front Page News 01:30:33 – 02:04:27
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
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Weekend Confirmed @WeekendConfirmd
Garnett Lee @GarnettLee
Jeff Cannata @jeffcannata
Jeff Mattas @JeffMattas
And this week's guests:
James Stevenson @jamesstevenson
Christian Spicer @spicer
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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
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Comments
Christian is right that anybody who went for UMDs are being punished and it's utterly ridiculous.
We should not be charged twice for the same game. The VHS/DVD analogy doesn't work here because it's a different situation - PSP games still work on the Vita.
VHS tapes didn't work on DVD players. Totally different situation.
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In my hypothetical transaction between the beggar and myself, I'll throw in that he'll exchange my money with something that I don't have any value in. I'll say that he wants to trade me his soiled rags and gratitude as the trade. Keep in mind these are only representative of "something" I don't place value in, so they could be all manner of things, all arbitrary. Let's say, conversely, that he will say that he will fix a fence, or in the case of entertainment, play my hypothetical piano in my hypothetical house for me.
I still remain in the position to dole out resource at my discretion. There is no law here mandating that I must give this person money in this exchange. I deem what is worth my resource, not him. He can try convince me, but there is no objective, god-given worth here.
The game industry, like other industries, make products and services that either get my resource, or don't depending on my whims. If I am the only consumer who won't give them resource, then I'm not representative of their consumer base. They don't need me to consume their product to sustain themselves. Stagnating industries or dying industries take on this attitude, the one where they think they don't need to make more customers.
The developers sometimes make products that I love. It doesn't follow that I need to love them. I show my love of their product or service with my money. My relationship with developers and publishers end with the product or service. Any additional steps I take to "respecting them" or "showing my love" are extra steps that are beyond consumption.
They are not the good guys, because they provide me with the games I love. Whenever I want, I can stop consuming this and begin consuming that, instantly, irrevocably, and without apology. I owe them nothing since I gave them what is reasonable for their product. Anything extra they get from me is gratuity.
They have worked hard! Of course! I exist with resource. I am a potential customer. What better way to argue that I want their product than to show off a really good product? Their hard work helps convince me, not persuades me into getting it like some kind of sophistry. This is entertainment; I don't need it. There's so many games, so many movies, just so much stuff. They better work their asses off to get my attention, and when some of them do, it shows.
They should be thanking me, throwing roses at my feet (so to speak), purely because I'm one of the 5-10 million people on the EARTH that actively seeks videogames as entertainment. They're lucky I'm part of the rest. It's more likely they're industry will stick around because of people like me. And they do thank me, by making more games that they think I'll enjoy and hope I'll get excited for, buy, and tell my friends to buy. Their hard work directly factors into the success of their product. It's a part of the deal; if a waiter stood by after handing you everything at your table and told you that they deserved to be thanked, I expect that would be strange. The waiter is serving you and any thanks you give is yours to do with as you please. This isn't to say I won't thank them, but it isn't part of the deal. My BEING there is all the thanks they need and is of any practical meaning. Being polite is being polite, but giving them livelihood speaks louder than “thanks”.
A symbiotic relationship implies that I need them, but I don't. It can also imply that they benefit from me as much as I benefit from them, but I don't; I don't get paid to enjoy their games in the same way they are paid to make the games. The worth of their product is abstracted during the transaction and filters through my arbitrary lens of consumption. I'm trading money for "fun", not money for money. You can't measure "fun" the same way mitochondria measures nutrients. I’m not sure is mitochondria compete for me, either- correct me if I’m wrong in that.
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