Kingdoms of Amalur: Reckoning 'story-driven' DLC announced
by Alice O'Connor, Feb 29, 2012 11:30am PSTKingdoms of Amalur: Reckoning is getting its first proper DLC, silly weapon packs aside, with 'The Legend of Dead Kel.' It'll expand the world area by over 15% with new quests, enemies, items, and a special house for you.
The DLC is set on the new island of Gallows End, which is apparently having a bit of trouble with undead pirate Dead Kel and his Hanged Men. While the naughty skeletal buccaneers are your main problem, there'll also be side-quests to resolve. And, if you'll pardon the flood of figures, there are "multiple" new enemies and enemy variants, 18 new unique weapons, eight new shields, three new Twists of Fate, and one new dungeon type.
You'll also get to become Lord of Gravehal Keep, which EA describes as "a massive estate with multiple buildings and a full retinue of retainers, each with their own back stories, side quests, perks and quirks." Swanky!
The Legend of Dead Kel is coming to Xbox 360, PlayStation 3, and PC via Origin and Steam "starting on" March 20. It'll cost $9.99 (800 Microsoft Points).
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Kingdoms of Amalur: Reckoning is getting its first proper DLC, silly weapon packs aside, with 'The Legend of Dead Kel.' It'll expand the world area by over 15% with new quests, enemies, items, and a special house for you.
Kingdoms of Amalur: Reckoning is getting its first proper DLC, silly weapon packs aside, with 'The Legend of Dead Kel.' It'll expand the world area by over 15% with new quests, enemies, items, and a special house for you. : Shacknews
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