Weekend Confirmed 100 - PlayStation Vita, DICE, Reckoning

By Garnett Lee, Feb 17, 2012 11:00am PST

Weekend Confirmed serves up its epic 100th episode with Jeff and Garnett joined by Jeff Mattas, Ariel Angelotti, and Andrea Rene. The celebration includes your listener greetings, a look back at some of the origins and good times from the first century of Weekend Confirmed, and, of course cake and beer. There's a whole lot more to get to as well. The PlayStation Vita started arriving outside Japan and we take a good look at the retail hardware, the user experience, and a couple of the launch games like Uncharted: Golden Abyss and Lumines Electronic Symphony. Jeff and Garnett both talk about the fun they're having in Kingdoms of Amalur: Reckoning, but square off when it comes down to how good the game is. There's even a philosophical discussion on the convergence of physical and virtual economies as relates to intellectual property. All that and more before it all wraps up in Finishing Moves.

Weekend Confirmed Ep. 100: 02/17/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 – 00:31:56

    Whatcha Been Playing Part 1 00:33:12 – 01:02:18

    Whatcha Been Playing Part 2 01:04:29 – 01:32:59

    Listener Feedback/Front Page News 01:35:32 – 02:12:02

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Big thanks to this week's guests:

Andrea Rene of Machinima - Tweet @andrearene

Ariel Angelotti @arielotti

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

  • I really enjoyed the conversation about the future of hardware.

    I would agree that we've got a long way to go and (as someone who grew up with the Atari 2600) that while games have come further than I ever thought they would in my lifetime there's still SO much more room for improvement.

    I really enjoyed Tim Sweeny's recent commentary on the matter. But I can't help wondering of there's any stock in Australian company Euchlidian's 'unlimited detail' engine. The basic theory is that they can render an unlimited amount of detail on even basic computers by building a game world out of atoms instead of the polygons that are the standard in modern games. They recently proved a lot of critics wrong when they allowed a journalist to control a camera in a 3D world that was rendering a staggering amount of detail. There was no draw-in or frame rate problems and the detail of every rock and twig was fully rendered and this was running on a fairly humble laptop.

    It makes me wonder. What if the polygon race is a dead end? What if there really IS another way of rendering game worlds that's not tied to how hard a processor can chuck out polygons. Their claim is that, if their technology is realized, even a Wii could one day display unlimited amounts of detail.

    It's worth a think. I'd like to hear your thoughts on the matter.