Weekend Confirmed 98 - Soul Calibur V, Neverdead, Star Wars The Old Republic

By Garnett Lee, Feb 03, 2012 11:00am PST

Anticipation for Mass Effect 3 continues to mount but the game's new Facebook campaign doesn't score many points with Jeff and Garnett, or this week's guests Andrea and James Stevenson. That hasn't stopped Andrea from starting an epic fifth playthrough of the second game, though, purely to enjoy its best moments over again. Other highlights from what the group's been playing this week include Soul Calibur V, Neverdead, and Super Monday Night Combat Invitational. The discussion of leveling up players in online shooters continues with your comments from last week's show. And when Jeff has to dash off to make rehearsal, Ariel steps in for the fourth segment to bring the show home strong.

Weekend Confirmed Ep. 98: 02/03/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:28:13

    Whatcha Been Playing Part 1 00:28:45 to 00:57:40

    Whatcha Been Playing Part 2 00:58:49 to 01:25:49

    Listener Feedback/Front Page News 01:26:49 to 02:04:16

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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

And this week's guests:

Andrea Rene @AndreaRene

James Stevenson @JamesStevenson

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Click here to comment...


  • RE: Videogame Smartphone Integration

    The discussion about expanding a game franchise through social media and smartphone integration made me think of something that the Waypoint team recently integraded into Halo Reach.

    It's called ATLAS.


    Halo Waypoint already has a mobile app. It allows you to view your stats, game history, issue custom challenges, and view all the recent news from the official website. But ATLAS is an extension of the main app that has some more interesting potential uses.

    ATLAS lets you view a top-down map of any of the Multiplayer levels in Halo Reach. What makes it interesting is that it can actually connect to your gamertag and track the game you are currently playing in real time. The map will show you your position, the position of your teammates, and their status (normal, taking damage, or dead). It will also show you the positions and respawn status of all weapons on the map.

    So as it is right now, ATLAS is an interesting tool that can be used while you are playing the game. But there are already loads of ideas floating around for how it might be used when you are NOT playing the game.

    For example, what if MLG fans could load up ATLAS and connect to a tournament game live as it is played? It could offer an interesting form of spectator mode. What if I could take the saved films that Reach already records and load them into ATLAS, allowing me to get a better perspective on my team's formations and map control?

    Or what if ATLAS was able to hook up to the campaign for some form of co-op? 1 person plays the game while the other watches a tactical display of the battlefield and highlights enemies, weapons, or other points of interest with their touch screen? What if the player uses a laser targeter to pinpoint a location for airstrike, and the ATLAS user launches the strike from their display?

    These are the kind of integrations that get me excited about a mobile app as an extension of my favorite games. I'm hoping we see more of this sort of thing from developers in the future.

  • I thought i would post about the used games topic. I worked in Game over christmas, the UK version of EB (i think EB own them). And we have to sell used games whenever possible! We really really have to push the used games, even to the point of promoting them over new copies, and attempting to pressure people who are trying to buy a new copy into buying a used version. We even had a notification that would come up on the till, when we scanned an item through, that would tell us weather we have a used copy in stock and remind us to sell that instead.

    I got a little information on the numbers too. I can only speak for the UK, although i suspect that it would be similar if not exactly the same in the US. But when selling a used game, the publisher/developer/distributor don't get anything out of it at all. Not only that but there is no tax on the used games, because sales tax is paid on the original item only. Meaning every penny spent on a used game goes straight to the store. There are some small costs associated with it if you look in depth but that is largely having to pay staff to collect/tag/price etc.

  • I don't know where my last comment went so I apologize if this appears twice.

    In regards to Mass Effect and RPG elements, the issue I have is that BioWare is an RPG developer. They aren't Epic or Infinity Ward, and they shouldn't try to be. It's the same thing that happens when Square Enix tries to make a hack n' slash game that'll never compare to Ninja Gaiden.

    More importantly, I think they've underestimated how popular RPGs are on consoles now. They've been almost as popular and influential as shooters.Skyrim has passed 10 million copies, and it shouldn't come as a surprise because Oblivion and Fallout have been very popular before it.

    It's most baffling with BioWare in particular. Dragon Age Origins outsold the original Mass Effect. I think it did at least around 4 million copies, which is excellent for a classic-style western RPG on a console. And yet, they decide to go for a different audience for Dragon Age II and say that Skyrim is inspiring DAIII.

    I just feel like BioWare is spending too much time worrying about what everybody else is doing that's popular and not enough time on what THEY'VE done that's popular.

  • My question is how much do you think the online pass thing effects game sales? I'll throw out the theory that at the end of the day it impacts sales very little.
    The reason for my theory is that developers have put themselves into a catch 22 situation. They want to use online passes as a way to encourage new sales but at the same time they don't let the general consumer know about the online pass. If you don't follow gaming news then the only information about an online pass is fine print on the back of the box. How is an online pass supposed to influence a consumers decision if the information on the pass is hidden? Those consumers who follow game news are more likely to buy new so I'm not sure the pass sways that group very much one way or the other.

    The potential downside to the online pass also needs to be looked at. There is the vocal group who hates the idea in general so that gives a little bad PR but the bigger issue goes back to the lack of information to the general consumer. When someone buys a used game that has a pass (especially a single player game) and that person didn't know about the pass I'll bet the reaction isn't "oh gee, I guess I owe another $10" it's probably more like "this sucks, EA sucks I guess I won't buy anymore of their games.": I'm not really saying that person will never buy another EA game, new or used, just that it leaves a bad impression with consumers.

    Also, Jeff made the comment that he thinks online passes should vary with the game. To me that's a terrible idea. So now every game I buy or rent I have to go look up what the online pass includes? I suppose the publisher could, oh I don't know, PUT THE PASS INFO ON THE BOX in a font larger than 2 but they don't so now if I buy SSX, Syndicate, or Amular I need an EA decoder ring to know what I bought.
    These online passes are more of an irritation than anything else and I don't think they're bringing anyone who buys used over to the buy new side.

  • Ahhh..... Wario's Woods. Not my favorite puzzle game by a long shot but there are some interesting things about it. As mentioned, it was an early Virtual Console title. It was also one of the playable NES games in the Gamecube version of Animal Crossing. To give you an idea of the longevity of the NES, Wario's Woods was released in 1994, three years after the debut of the SNES (which also had a version of Wario's Woods). It was also the last licensed NES game released and the only NES game to have been rated by the ESRB.

    As you can guess, I loved that Finishing Move. I'd love for there to be short segment every week highlighting a classic game.

  • Was anyone else shouting "Guild Wars 2" at the screen like i was? It was like listening to a list of "Why you should be interested in Guild Wars 2".

    Starts around 32mins in. What if they had all the content of the mmo, the story, but without the hassle of the subscription? GW2. You buy the box, you play it forever with no fee.

    No-one could offer a mmo with that level of content and just charge 60$... GW2 is doing just that.

    New paradigm for relating to a MMO world... GW2 again. No trinity, no level grind, all content is endgame content, everyone can work together even without being in a group, everyone can res, the world is based around events which happen if you're there or not, the list goes on.

    Cant play with friends because of level differences, GW2 deals with that as well.

    Will they pull it off? Who knows, but Im glad someone is trying to.

  • One thing you all did not discuss with the progression based systems like modern warfare. Skill is a factor in victory but also with that system of unlocks you allow less skilled players to win and feel better than they are. By essentially picking on players who would normally pick on them. Skill is a tough gap to close, and I'm not talking a 3 beating a 10, but beating a unleveled 5 or 6. That makes them feel pretty good.

    It's a question if you want to keep the bottom always the bottom or give the bottom a little incentive. A incentive of hey play long enough and you'll gain things others do not have that may help them be decent for once.