THQ seeking development partner for Dark Milennium Online MMO

In its Q3 2012 earnings call, publisher THQ revealed that it is looking for a partner to co-develop the MMO Warhammer 40,000: Dark Millenium Online.

5
THQ's in bad shape, but it's still forging ahead with its planned MMO, Warhammer 40,000: Dark Millenium Online. However, the beleaguered publisher won't be able to do it alone. During a financial briefing, the company revealed that it's seeking a development partner to complete the title. Vigil Games was the studio THQ had initially tasked with developing Dark Millennium, but development efforts were later bolstered by resources from the THQ-owned Relic Entertainment. In yesterday's call, the publisher revealed that it's looking for another "partner" to help develop the game, due--at least, in part--to the cost and risk associated with developing a massively-multiplayer online title. Due to the difficulty producing the game, Dark Millenium currently has a "fiscal 2014 and beyond" release window. At this point, however, there's no word as to who might be interested in helping craft it.

Who will Join Relic and Vigil to make this?

From The Chatty
  • reply
    February 3, 2012 6:45 AM

    Jeff Mattas posted a new article, THQ seeking development partner for Dark Milennium Online MMO.

    In its Q3 2012 earnings call, publisher THQ revealed that it is looking for a partner to co-develop the MMO Warhammer 40,000: Dark Millenium Online.

    • reply
      February 3, 2012 7:01 AM

      I really don't expect this game to be successful :(

    • reply
      February 3, 2012 8:07 AM

      You know what I'm tired of companies trying to make MMO's, sure I'm biased because I never found any of them worth my time.
      But I'm still waiting for the FPS MMO that Carmack envisioned along time ago, when he was into Quake world, where you play in 'castles' with other people, but looking out into the distance you can see other castles with other people playing, you could leave your castle and go to another one and start playing there. But this was a game without stats and inventories, just pure unadulterated man to man (or team towards team) bouts. As in you could have your own little house/room somewhere where people could come on knocking to challenge you. I think I'm doing a poor explanation but from what I remember this was the gist of it. A persistence FPS MMO world where everything had consequences. Think about it, a quake game with millions of players, each having houses/towns and vast areas in between.



    • reply
      February 3, 2012 10:24 AM

      Hope is dwindling =[

    • reply
      February 3, 2012 11:01 AM

      Somewhere, Smedly is smiling as he considers dragging this one into Sony's stable of shame.

    • reply
      February 3, 2012 1:03 PM

      Those are some handsome orc fellows.

    • reply
      February 3, 2012 1:05 PM

      this does not bode well = ((((

      • reply
        February 3, 2012 1:17 PM

        Seriously, even if this game doesn't get made, I really hope they at least make all the assets they worked with public somehow, so that even if it gets Black Mesa'd, it's still out there somehow.

    • reply
      February 3, 2012 4:42 PM

      Like 3Dfx I predict within a year THQ will sell assets to a rival for a deflated price and then the top level management with end up with stock in that company and jobs while the share holders are left with nothing.

Hello, Meet Lola